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l4d1.nut: - Disabled water slowdown for L4D1 Survival. community5.nut (Death's Door): - Enabled B&W state when under 25% health. - Medkits are no longer converted into pills. mutation15.nut (Versus Survival): - Made it auto-trigger any outputs on the entity used to start Survival if the pre-round timer expires. mutation19.nut (Taaannnk!!): - Players no longer need to wait for incapped Survivors in order to progress at areas like elevators. tankrun.nut: - The first map of a Campaign will now spawn two Tier 1 weapons near the start area if no other Tier 1's are nearby. - Made it so Survivors are auto-revived instantly when incapacitated or hanging from a ledge. - Car alarms will now spawn a Tank if triggered. - Disabled water slowdown for all maps. - Set Survivor revive health to 50.
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