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Add mandatory atomic-image formats #59

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Try opened this issue Apr 11, 2024 · 1 comment
Open

Add mandatory atomic-image formats #59

Try opened this issue Apr 11, 2024 · 1 comment

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@Try
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Try commented Apr 11, 2024

In Vulkan/Dx12 R32UINT and R32INT images always support atomic operations.

In Metal it's complicated:

  • Metal 3.1 has native support (requires [MTLTextureUsageShaderAtomic bit)
  • pre 3.1, it's possible to do software workaround (similar to moltenvk)
Try added a commit that referenced this issue Apr 21, 2024
Try added a commit that referenced this issue Apr 22, 2024
@Try
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Try commented Apr 30, 2024

partially related:
https://developer.apple.com/forums/thread/750478 - compiler issues, on iOS with storage image

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