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In Vulkan/Dx12 R32UINT and R32INT images always support atomic operations.
R32UINT
R32INT
In Metal it's complicated:
[MTLTextureUsageShaderAtomic
The text was updated successfully, but these errors were encountered:
+ image atomic test
f9fbe0e
#59
MSL: native image-atomic
1366fd1
partially related: https://developer.apple.com/forums/thread/750478 - compiler issues, on iOS with storage image
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In Vulkan/Dx12
R32UINT
andR32INT
images always support atomic operations.In Metal it's complicated:
[MTLTextureUsageShaderAtomic
bit)The text was updated successfully, but these errors were encountered: