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Suggestion: Entity removal upon town unclaim/deletion #5953
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Have you tried putting them in to the world's plotManagementDeleteIds? |
END_CRYSTAL and ARMOR_STAND would be the materials to try. |
6a27132 is going to be used for this |
LlmDl
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Allows Towny to delete all Entities of a given type from a TownBlock when it is unclaimed by a town. New Config Options: - new_world_settings.plot_management.entity_delete.enabled - Default: false - new_world_settings.plot_management.entity_delete.unclaim_delete - Default: "ENDERCRYSTAL" - These entities will be deleted upon a plot being unclaimed Closes #5953.
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LlmDl
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* Add unclaimEntityTypeDelete to TownyWorld. Allows Towny to delete all Entities of a given type from a TownBlock when it is unclaimed by a town. New Config Options: - new_world_settings.plot_management.entity_delete.enabled - Default: false - new_world_settings.plot_management.entity_delete.unclaim_delete - Default: "ENDERCRYSTAL" - These entities will be deleted upon a plot being unclaimed Closes #5953. * Fix typos, add links to Spigot javadoc for reference. * Change setting TownyWorld's entities to replace if null.
LlmDl
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- Allows Towny to delete all Entities of a given type from a TownBlock when it is unclaimed by a town. - Closes #5953. - New Config Options: - new_world_settings.plot_management.entity_delete.enabled - Default: false - new_world_settings.plot_management.entity_delete.unclaim_delete - Default: "ENDERCRYSTAL" - These entities will be deleted upon a plot being unclaimed
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Please explain your feature request to the best of your abilities:
Currently the delete upon unclaim and regeneration for towns seem to only support blocks, but this leaves things likes armor stands, end crystals, animals and unremoved mobs out of the removals.
It leaves nasty looking floating armor stands, end crystals and mass animal farms behind even after the town is deleted and regenerated back to wild.
However, entities that are underground seem to still get replaced by the regeneration system when it restores the mined blocks and animals may suffocate too, which is good in this regard.
I think if possible, it would be great if Towny would support removal of such entities as well.
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