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- Fix allowedMove edge case, courtesy of Warriorrrr with PR #6228.
- Make unkickable ranks configurable, courtesy of Warriorrrr with PR #6226. - New config option: global_town_settings.unkickable_ranks - Default value: assistant - List of ranks (separated by a comma) that will prevent a player from being kicked from a town. - Use toLowerCase(Locale.ROOT) in TownySettings, courtesy of Warriorrrr with PR #6227. - Hide tax component on status screens if taxes are off, courtesy of Warriorrrr with PR #6221. - Change border smoke color based on affiliation, courtesy of Warriorrrr with PR #6219. - Allow for all nation spawn and town spawn types to have individual spawn cooldowns. - Your previous global_town_settings.spawn_cooldown_time setting will be migrated to the new settings. - Closes #6224. - New Config Nodes: - global_town_settings.spawning_cooldowns.town_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player can use /t spawn or /res spawn. - global_town_settings.spawning_cooldowns.outpost_cooldown_time - Default: 30 - Number of seconds that must pass before a player can use /t outpost. - global_town_settings.spawning_cooldowns.nation_member_town_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player of the same nation can use /t spawn. - global_town_settings.spawning_cooldowns.nation_ally_town_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player in an allied nation can use /t spawn. - global_town_settings.spawning_cooldowns.unaffiliated_town_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player who is not a member or ally of town can use /t spawn. - global_nation_settings.spawning_cooldowns.nation_member_nation_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player of the same nation can use /n spawn. - global_nation_settings.spawning_cooldowns.nation_ally_nation_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player allied with the nation can use /n spawn. - global_nation_settings.spawning_cooldowns.unaffiliated_nation_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player who is not a member or ally can use /n spawn. - Removed Config Option: global_town_settings.spawn_cooldown_time
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