Skip to content

Commit

Permalink
Move autoshader with other texture options
Browse files Browse the repository at this point in the history
  • Loading branch information
TokisanGames committed Dec 9, 2023
1 parent 0e24473 commit 5d0c293
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion project/addons/terrain_3d/editor/components/toolbar.gd
Original file line number Diff line number Diff line change
Expand Up @@ -41,11 +41,11 @@ func _ready() -> void:
add_child(HSeparator.new())
add_tool_button(Terrain3DEditor.TEXTURE, Terrain3DEditor.REPLACE, "Paint Base Texture", load(ICON_PAINT_TEXTURE), tool_group)
add_tool_button(Terrain3DEditor.TEXTURE, Terrain3DEditor.ADD, "Spray Overlay Texture", load(ICON_SPRAY_TEXTURE), tool_group)
add_tool_button(Terrain3DEditor.AUTOSHADER, Terrain3DEditor.REPLACE, "Automatic / Manual Textures", load(ICON_AUTOSHADER), tool_group)
add_child(HSeparator.new())
add_tool_button(Terrain3DEditor.COLOR, Terrain3DEditor.REPLACE, "Paint Color", load(ICON_COLOR), tool_group)
add_tool_button(Terrain3DEditor.ROUGHNESS, Terrain3DEditor.REPLACE, "Paint Roughness", load(ICON_ROUGHNESS), tool_group)
add_child(HSeparator.new())
add_tool_button(Terrain3DEditor.AUTOSHADER, Terrain3DEditor.REPLACE, "Automatic / Manual Textures", load(ICON_AUTOSHADER), tool_group)
add_tool_button(Terrain3DEditor.HOLES, Terrain3DEditor.REPLACE, "Create / Fill Holes", load(ICON_HOLES), tool_group)
add_tool_button(Terrain3DEditor.NAVIGATION, Terrain3DEditor.REPLACE, "Define Navigable Areas", load(ICON_NAVIGATION), tool_group)

Expand Down

0 comments on commit 5d0c293

Please sign in to comment.