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Releases: Theseus-Aegis/Mods

Version 1.9.0

05 Nov 18:56
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ADDED:

  • Add API for run-time configuration of shooting ranges (#228)
  • Images for Olympus (#216, #226)
  • Optional ACE3 Fastroping support for MELB MH6 helicopter (#221)
  • Optional allow ejection from all seats in MELB helicopters (#221)

CHANGED:

  • Logged shooting range results to RPT (#222)
  • Used ERROR_MSG (on-screen error) for certain Apollo errors (#225)
  • Changed to CBA_missionTime in shooting range (#228)

FIXED:

  • Vanilla gear not being removed on respawn (#223)

REMOVED:

  • Multiple hit setting from shooting range targets (#227)

CODE MAINTENANCE:

  • Add beautified component names (#224)
  • Always log synchronously (#212)

Version 1.8.2

07 Oct 22:36
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CHANGED:

  • Delayed adding inventory in Apollo by one frame (#208)
  • Used setUnitLoadout to reliably clear inventory in Apollo (#208)

FIXED:

  • Insignia not applying (#207)

CODE MAINTENANCE:

  • Convert to CBA log macros (#211)

Version 1.8.1

20 Sep 17:17
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ADDED:

  • Allow Taliban Fighters uniforms to be picked up by all sides (#206)
  • Apollo periodic saving (#204)

CHANGED:

  • Used object variable for insignia tracking (#205)

FIXED:

  • Possible Apollo save attempted before fully loaded (#205)
  • Position and direction failing due to simulation toggling (#205)

CODE MAINTENANCE:

  • Convert tabs to spaces in Taliban Fighters Armed (#206)
  • Shorten variable name in Apollo function playerSingletonSave (#205)

Version 1.8.0

04 Sep 22:03
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ADDED:

  • Apollo - in-game part of the Theseus' Chronos persistence system (integrated from mission plugin package) (#200)
  • Armory simulated taking and stashing of Vanilla gear (#202)

CHANGED:

  • Armory Objects list moved from module to Eden attribute (#203)

FIXED:

  • Armory Add Items API adds another action (#202)

Version 1.7.2

30 Jun 21:02
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ADDED:

  • Images for Olympus (#195)
  • German translations to Armory, Bodybag, Radios and Shooting Range (#194)

CHANGED:

  • Renamed TAC_LockerAction event to tac_apollo_lockerAction (#199)

FIXED:

  • Shooting range's tac_shootingrange_stayDown object variable not respected when nopop is undefined (#197)

REMOVED:

  • Headless component - integrated into ACEX 3.0.0 (#199)

CODE MAINTENANCE:

  • Replace deprecated ACE3 Events with CBA Events (#199)

Version 1.7.1

07 Jun 14:25
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ADDED:

  • Images for Olympus (#187)

CHANGED:

  • Only targets not yet cleared will pop up again upon reentering the trigger (#185)
  • Prevented same target popping up twice in a row (#191)
  • Reduced sound and vicinity notification distance from 25m to 10m (#192)
  • Improved RPT logging for shooting ranges (#193)

FIXED:

  • Inverted CBA_fnc_targetEvent parameters (#186)
  • Compatible sub-category in Armory always empty for ammo (#184)
  • Targets not popping back up on their own (#185)
  • 2 targets pop up sometimes (#185)

CODE MAINTENANCE:

  • Use default values instead of isNil checks (#185)
  • Cleanup 2 functions used only in one place (#185)
  • Cleanup redundant loop and oval target animation retrieval (#185)

Version 1.7.0

01 Jun 13:45
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ADDED:

  • Multiple hit setting to shooting range targets (#179)
  • Show hits out of necessary hits to shooting range (#179)
  • Compatible items sub-category to Armory (#178)

CHANGED:

  • Converted CfgPatches author[] converted to authors[] (#176)
  • Set CfgPatches author to TAC Mods Team (#176)
  • Converted CfgPatches authorUrl to url (#176)
  • Place weapons inside body bag instead of on the ground and introduce random destroy chance of items (#175)

FIXED:

  • Trigger activation during countdown on shooting range Trigger Mode (#179)
  • Config check on shooting range (#179)
  • Armory item tooltips (#178)
  • 'author/' is not a value error (#176)
  • Script error on shooting range Trigger mode when no invalid targets are set (#174)
  • Weapon attachments disappearing when placing unit in a body bag (#175)
  • Weapon duplication when placing unit in a body bag (#175)
  • Body bag has inventory (#175)
  • Binoculars duplication when placing unit in a body bag (#175)

CODE MAINTENANCE:

  • Use apply in shooting range module init (#179)
  • Removed usage of nopop in shooting range (#179)
  • Improved radio track config reading (#177)
  • Use QPATHTOF CBA 2.4.0 macro (#172)
  • Converted ACE3 events to CBA events (#171)
  • Use CBA 2.4.0 functions (#170)
  • Replace deprecated CBA_fnc_globalSay3d with custom event using say3D command (#170)
  • Replace deprecated CBA_fnc_removeXCargoGlobal with CBA_fnc_removeXCargo (#170)

Version 1.6.0

17 May 18:52
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ADDED:

  • Invalid targets support to shooting range (#159)
  • Option to toggle target pop-up in Trigger mode (#159)
  • Images for Olympus (#164)
  • Shooting range option for multiple sound sources (#161)

CHANGED:

  • Shooting range Rampage mode now finishes when all targets are hit in addition to time limit (#155)

FIXED:

  • Hint text on fail/stop cutoff at the end (#159)
  • Armory Insignias button style different compared to other buttons (#152)
  • Duration not selectable in shooting range Rampage mode (#155)
  • Shooting range Countdown Times script error when not set to a default value (#155)
  • Shooting range configuration check showing Pause Duration in modes where it should not (#166)
  • Shooting range Rampage mode being displayed as Trigger mode (#166)

CODE MAINTENANCE:

  • Use selectRandom in Shooting Range (#159)
  • Improved shooting range configuration check function (#166)

Version 1.5.0

28 Apr 16:51
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ADDED:

  • Armory Vanilla gear framework (#151)
  • Insignia category to Armory (#150)
  • Radio support to static radio objects (#149)

CHANGED:

  • Insignia component re-purposed for restoring set insignia when changing uniform (#150)

FIXED:

  • Game Logic Zeus module is visible (#148)
  • Heavy Lifter helper has ACE3 interaction (#147)

CODE MAINTENANCE:

  • Minor insignia component cleanup (#150)

Version 1.4.1

22 Apr 11:24
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ADDED:

  • Theseus Difficulty (#141)
  • CBA Versioning for ACE3 (#142)

CODE MAINTENANCE:

  • Moved ACE3 Zeus dependency to TAC Zeus component (#142)