Releases: Theseus-Aegis/Mods
Releases · Theseus-Aegis/Mods
Version 1.9.0
ADDED:
- Add API for run-time configuration of shooting ranges (#228)
- Images for Olympus (#216, #226)
- Optional ACE3 Fastroping support for MELB MH6 helicopter (#221)
- Optional allow ejection from all seats in MELB helicopters (#221)
CHANGED:
- Logged shooting range results to RPT (#222)
- Used
ERROR_MSG
(on-screen error) for certain Apollo errors (#225) - Changed to
CBA_missionTime
in shooting range (#228)
FIXED:
- Vanilla gear not being removed on respawn (#223)
REMOVED:
- Multiple hit setting from shooting range targets (#227)
CODE MAINTENANCE:
Version 1.8.2
Version 1.8.1
Version 1.8.0
ADDED:
- Apollo - in-game part of the Theseus' Chronos persistence system (integrated from mission plugin package) (#200)
- Armory simulated taking and stashing of Vanilla gear (#202)
CHANGED:
- Armory Objects list moved from module to Eden attribute (#203)
FIXED:
- Armory Add Items API adds another action (#202)
Version 1.7.2
ADDED:
CHANGED:
- Renamed
TAC_LockerAction
event totac_apollo_lockerAction
(#199)
FIXED:
- Shooting range's
tac_shootingrange_stayDown
object variable not respected whennopop
is undefined (#197)
REMOVED:
- Headless component - integrated into ACEX 3.0.0 (#199)
CODE MAINTENANCE:
- Replace deprecated ACE3 Events with CBA Events (#199)
Version 1.7.1
ADDED:
- Images for Olympus (#187)
CHANGED:
- Only targets not yet cleared will pop up again upon reentering the trigger (#185)
- Prevented same target popping up twice in a row (#191)
- Reduced sound and vicinity notification distance from 25m to 10m (#192)
- Improved RPT logging for shooting ranges (#193)
FIXED:
- Inverted
CBA_fnc_targetEvent
parameters (#186) - Compatible sub-category in Armory always empty for ammo (#184)
- Targets not popping back up on their own (#185)
- 2 targets pop up sometimes (#185)
CODE MAINTENANCE:
Version 1.7.0
ADDED:
- Multiple hit setting to shooting range targets (#179)
- Show hits out of necessary hits to shooting range (#179)
- Compatible items sub-category to Armory (#178)
CHANGED:
- Converted CfgPatches
author[]
converted toauthors[]
(#176) - Set CfgPatches
author
toTAC Mods Team
(#176) - Converted CfgPatches
authorUrl
tourl
(#176) - Place weapons inside body bag instead of on the ground and introduce random destroy chance of items (#175)
FIXED:
- Trigger activation during countdown on shooting range Trigger Mode (#179)
- Config check on shooting range (#179)
- Armory item tooltips (#178)
'author/' is not a value
error (#176)- Script error on shooting range Trigger mode when no invalid targets are set (#174)
- Weapon attachments disappearing when placing unit in a body bag (#175)
- Weapon duplication when placing unit in a body bag (#175)
- Body bag has inventory (#175)
- Binoculars duplication when placing unit in a body bag (#175)
CODE MAINTENANCE:
- Use
apply
in shooting range module init (#179) - Removed usage of
nopop
in shooting range (#179) - Improved radio track config reading (#177)
- Use
QPATHTOF
CBA 2.4.0 macro (#172) - Converted ACE3 events to CBA events (#171)
- Use CBA 2.4.0 functions (#170)
- Replace deprecated
CBA_fnc_globalSay3d
with custom event usingsay3D
command (#170) - Replace deprecated
CBA_fnc_removeXCargoGlobal
withCBA_fnc_removeXCargo
(#170)
Version 1.6.0
ADDED:
- Invalid targets support to shooting range (#159)
- Option to toggle target pop-up in Trigger mode (#159)
- Images for Olympus (#164)
- Shooting range option for multiple sound sources (#161)
CHANGED:
- Shooting range Rampage mode now finishes when all targets are hit in addition to time limit (#155)
FIXED:
- Hint text on fail/stop cutoff at the end (#159)
- Armory Insignias button style different compared to other buttons (#152)
- Duration not selectable in shooting range Rampage mode (#155)
- Shooting range Countdown Times script error when not set to a default value (#155)
- Shooting range configuration check showing Pause Duration in modes where it should not (#166)
- Shooting range Rampage mode being displayed as Trigger mode (#166)
CODE MAINTENANCE: