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1. Node
Rensei edited this page Jan 11, 2024
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![](https://github.com/TheRensei/godot_spicyparticlesystem/raw/main/.images/Main.png)
Parameter | Description | ||
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Looping | Ensures that the particle system repeats its behavior after a specified duration. | ||
Duration | Sets the total active time for the particle system, determining when it end and managing the overall lifespan of the effect. | ||
Delay | Time gap before the particle system initiates emission. | ||
Simulation Speed | Controls the execution speed of the entire simulation. | ||
World Space | Enables world space transforms for the particle system, decoupling particle position, rotation, and scale from the parent node. | ||
Play on Start | When enabled, automatically initiates the particle system's playback upon the scene's start. | ||
Randomize Seed | When enabled, dynamically generates a new seed when the playback has started.
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Max Particles | Sets maximum capacity for particles, reserving memory for the defined quantity within the particle system. |