-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
It converts Genesis palette data into something YY-CHR can use.
- Loading branch information
Showing
2 changed files
with
138 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,138 @@ | ||
using System; | ||
using System.IO; | ||
|
||
namespace GSPalConv | ||
{ | ||
class Program | ||
{ | ||
static void Main(string[] args) | ||
{ | ||
BinaryWriter bw; | ||
BinaryReader br; | ||
|
||
//Arguments stuff | ||
if (args.Length == 0) | ||
{ | ||
System.Console.WriteLine("Genesis Standard Palette Converter - converts 0BGR palette data into RRGGBB data, perfect for YY-CHR!"); | ||
System.Console.WriteLine("Usage: GSPalConv <filename> [output = out.pal] [offset = 0 (give a hex value without a prefix)] [lines = 1]"); | ||
return; | ||
} | ||
|
||
//Set up the datum | ||
string infile; | ||
string outfile; | ||
int offset; | ||
int lines; | ||
bool test = false; | ||
byte red; | ||
byte green; | ||
byte blue; | ||
byte color1; | ||
byte color2; | ||
|
||
//Input file | ||
infile = args[0]; | ||
|
||
//Output file | ||
if (args.Length >= 2) | ||
{ | ||
outfile = args[1]; | ||
} | ||
else | ||
{ | ||
outfile = "out.pal"; | ||
} | ||
|
||
//Palette data offset (why do some games put this data in different places? Default is for working with disassembly files) | ||
if (args.Length >= 3) | ||
{ | ||
offset = Int32.Parse(args[2], System.Globalization.NumberStyles.HexNumber); | ||
} | ||
else | ||
{ | ||
offset = 0; | ||
} | ||
|
||
//Make sure this last argument is a number... | ||
if (args.Length >= 4) | ||
{ | ||
test = int.TryParse(args[3], out lines); | ||
} | ||
else | ||
{ | ||
lines = 1; | ||
} | ||
|
||
//And if so... | ||
if (test == true) | ||
{ | ||
//Minimum of one palette line (like Sonic's palette from the disassembly) | ||
if (lines < 1) | ||
{ | ||
lines = 1; | ||
} | ||
//Maximum of 16 lines (YY-CHR can't handle more than that!) | ||
else if (lines > 16) | ||
{ | ||
lines = 16; | ||
} | ||
} | ||
else | ||
{ | ||
lines = 1; | ||
} | ||
|
||
//reading from the file | ||
try | ||
{ | ||
br = new BinaryReader(new FileStream(infile, FileMode.Open)); | ||
} | ||
catch (IOException e) | ||
{ | ||
Console.WriteLine(e.Message + "\n Cannot open input file."); | ||
return; | ||
} | ||
|
||
//create the output file | ||
try | ||
{ | ||
bw = new BinaryWriter(new FileStream(outfile, FileMode.Create)); | ||
} | ||
catch (IOException e) | ||
{ | ||
Console.WriteLine(e.Message + "\n Cannot create output file."); | ||
return; | ||
} | ||
|
||
//The main event! | ||
for (int i = 0; i < (lines * 16); i++) | ||
{ | ||
color1 = br.ReadByte(); | ||
color2 = br.ReadByte(); | ||
// Genesis pallete entries are words - 0B GR | ||
red = Convert.ToByte(17 * (color2 % 16)); | ||
green = Convert.ToByte(17 * Math.Floor(color2 / 16f)); | ||
blue = Convert.ToByte(17 * (color1 % 16)); | ||
|
||
//writing into the file | ||
try | ||
{ | ||
bw.Write(red); | ||
bw.Write(green); | ||
bw.Write(blue); | ||
} | ||
catch (IOException e) | ||
{ | ||
Console.WriteLine(e.Message + "\n Cannot write to output file."); | ||
return; | ||
} | ||
} | ||
|
||
//Close up everything and let user know a success was happen | ||
br.Close(); | ||
bw.Close(); | ||
Console.WriteLine("SUCCESS!"); | ||
return; | ||
} | ||
} | ||
} |
Binary file not shown.