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Releases: Tails8521/coldmaps

0.4.3

08 Aug 23:16
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  • It is now possible to de-saturate the level overview or even have it be fully grayscale to make the heatmaps more visible

0.4.2

20 May 22:00
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  • Show how many rounds have been won by blu and red

0.4.1

09 Aug 10:36
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  • Fixed a regression from 0.4.0 that caused sentry positions to be incorrectly reported

0.4.0

09 Aug 08:37
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  • When loading a demo from one of the common competitive maps, the level overview image and settings will automatically be loaded from demos.tf (thanks to icewind1991 for that feature)
  • Updated all dependencies, this should hopefully fix some compatibility issues on a few integrated GPUs

0.3.0

11 Oct 15:11
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  • It's now possible to show the sentry's location rather than the engineer's for sentry kills, you can also use filters to show only sentry kills if you want to see common sentry locations (Add filter -> Death property, Died to sentry)
  • Deaths outside of rounds (waiting for players, humiliation) are now excluded by default
  • Heatmap intensity and radius can now be customized
  • The --demoplayer feature now tracks some projectiles (rockets, stickies, pipes)

0.2.2

25 Sep 05:48
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0.2.1

16 Sep 23:10
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Fix deaths by world not being properly classified as suicides

0.2.0

16 Sep 21:44
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Video showcasing the features added by this release: https://www.youtube.com/watch?v=UojS7x1cPzg

  • Support for filters
  • New heatmap type: lines between the killers and the victims
  • Demo processing and heatmap generation is now done as soon as possible, without the need to press buttons

0.1.1

06 Sep 18:43
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  • You can now generate heatmaps with the killer position rather than the victim position
  • When exporting a heatmap, if no extension is specified, it will be saved as png

0.1.0

05 Sep 19:45
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First public release