Scrapyard Based Part Failure Mod for Kerbal Space Program.
By zer0Kerbal
, originally by severedsolo
adopted with express permission and brought to you by KerbSimpleCo
Poor Val, she's not having a good day. There she was on her way back from orbit, and this happened:
You see, I forgot to take her shiny new ship for a test flight before sending it to space, so the reaction wheels failed. Then her oxygen started venting into space. So she quickly burned retrograde and started her re-entry. Except that as she came into land, the parachute failed too. Like I said, not a good day.
Sound exciting? Then why don't you install Oh Scrap! today.
Features
- Part Failures: Parachutes, Engines, Gimbals, Resources, Batteries, Reaction Wheels, Control Surfaces - all these failures can make your day turn out like Vals. (all can be disabled or enabled through the difficulty settings menu)
- Failures follow the bathtub curve - brand new untested parts are more likely to fail than pre-tested models. If you re-use a part too many times though, it will reach the end of it's shelf-life and be more prone to failure.
- Subsequent "new models" of parts become more reliable than their earlier counterparts. Ie, a part you've just researched is more likely to fail than a part that has been tried and tested many times - even if it's brand new.
- Repairs - some parts can be repaired remotely, some need an EVA. You always have a better chance of repairing a part on EVA
- Compatibility patches
- Marketing Images and Videos such as hero shots, animated gifs, short highlight
- Have a request? Glad to have them, kindly submit through GitHub.
HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!
Installation Directions 1
Use CurseForge/OverWolf App (currently does not install dependencies)
Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to.
When I make a serious save / mod breaking change, CKAN will happily update you without you ever seeing a changelog. This means you could happily load your save, not notice the major version number has changed, and seriously break something. I do not like this. So CKAN users must use Kerbal Changelog, because that way nobody can say they weren't warned :).
- Kerbal Space Program
2
- ScrapYard to keep track of how many times a part has been built/recovered so that is a hard dependency. (obtained separately)
- Either 3 is required if you want the mod to actually do anything
- Kerbal Construction Time designed with this with in mind, so would recommend that mod (make sure you use the latest dev version)
- StageRecovery If you plan to actually re-use your parts (and have them fail), you'll probably want StageRecovery too
- KRASH
plugin,config,information,editor,sound,career,crewed,uncrewed
red box below is a link to forum post on how to get support
Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
severedsolo
for creating this glorious addon!magico13
both for ScrapYard, and helping [me] with all my questions issues while making this.- The maintainers/authors of DangIt - most of this would never have happened without looking at your code to figure out how to make stuff work.
Current (2) - zer0Kerbal
Forum: Thread - Source: GitHub
License:![]()
All bundled mods are distributed under their own licenses
All art assets (textures, models, animations, sounds) are distributed under their own licenses
see Notices.md for more legal mumbo jumbo
Original (1) - Author: zer0Kerbal
Forum: Thread - Download: CurseForge - Source: GitHub
License: [![License][LIC:1:shd]][LIC:1:url] ![License][LIC:1:log]
Original (0) - Author: severedsolo
Forum: Thread - Download: SpaceDock - Source: GitHub
License: ![License][LIC:0:shd]
DONATIONS: How to support this and other great mods by zer0Kerbal
Completely voluntary, absolutely amazing, and really does help me out a lot!
cybutek creator of Kerbal Engineer
and it is true.
[LIC:0:shd]: https://img.shields.io/badge/License-Expat/MIT-3DA639?labelColor=black&logoColor=3DA639&logo=OpenSourceInitiative&style=plastic "Expat-MIT
Track progress: issues here and projects here along with The Short List