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Add Balance64 to WalletInfoCallback #607
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I know that stating data type in the doc is a bit excessive and unneeded, but I wanted to point out the difference between those two for people that might not recall at first. I think it's OK in this case where consumer might wonder which one to use.
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Do we know what actually happens to this field when an account has a balance of $42m?
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Is it in USD or users currency?
Because with vietnamese dong a game can cost 1.300.000₫ which is 130000000 cents.
This https://store.steampowered.com/sub/252061/?cc=vn costs 1359250000 cents in dong.
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Well do we know what happens in that scenario too?
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No clue, but I pointed it out to ease the checking it out if anyone wants to.
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I didn't check myself but very likely it caps at
int.MaxValue
and stays there. This would be the solution that makes the most sense in terms of backwards compatibility.There was a problem hiding this comment.
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@JustArchi Just saw your comment - yeah, but it's Valve. I'd be quite unsurprised if it's just the lower 32 bits of the actual balance, and wraps around to the negatives.
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@yaakov-h you're totally right and it also wouldn't shock me, but I'm not rich enough to check 😀.
And BTW yes, this balance is in local currency (
ECurrencyCode
) which is user's local currency, if supported by Steam. It counts from full cents or other smallest monetary value.