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Animation takes place on the gpu #591

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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -47,7 +47,7 @@ fn update_damage(

- [`3d_iso`](examples/3d_iso.rs) - An example showing y-sorting on a "3d" isometric tile map.
- [`accessing_tiles`](examples/accessing_tiles.rs) – An example showing how one can access tiles from the map object by using tile map coordinates.
- [`animation`](examples/animation.rs) – Basic CPU animation example.
- [`animation`](examples/animation.rs) – Basic animation example.
- [`basic`](examples/basic.rs) - The simplest example of how to create a tile map.
- [`bench`](examples/bench.rs) - A stress test of the map rendering system. Takes a while to load.
- [`chunking`](examples/chunking.rs) - A simple example showing how to implement an infinite tilemap by spawning multiple chunks.
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