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Objective
Fixes #575
I think that this code predates time generally being available to bevy shaders in
globals
.We can accomplish the same thing using Bevy's built-in time. This was only being used in
bevy_ecs_tilemap
for animation.I am having trouble imagining a legit scenario where users could have been using
SecondsSinceStartup
and they couldn't accomplish whatever they were doing through less janky means. So I don't think this is likely to be breaking anyone's stuff.The padding is no longer necessary as the resulting struct is now 16 byte aligned.
Testing
Tested the
animation
example on