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Merge pull request #296 from StarArawn/hex-generation
Generating hexagonal hex maps.
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use bevy::{prelude::*, render::texture::ImageSettings}; | ||
use bevy_ecs_tilemap::prelude::*; | ||
mod helpers; | ||
use helpers::camera::movement as camera_movement; | ||
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// Press SPACE to change map type. Hover over a tile to highlight its label (red) and those of its | ||
// neighbors (blue). Press and hold one of keys 0-5 to mark the neighbor in that direction (green). | ||
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// You can increase the MAP_SIDE_LENGTH, in order to test larger maps but just make sure that you run | ||
// in release mode (`cargo run --release --example hexagon_generation`) otherwise things might be too | ||
// slow. | ||
const MAP_SIDE_LENGTH: u32 = 8; | ||
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const TILE_SIZE_HEX_ROW: TilemapTileSize = TilemapTileSize { x: 50.0, y: 58.0 }; | ||
const TILE_SIZE_HEX_COL: TilemapTileSize = TilemapTileSize { x: 58.0, y: 50.0 }; | ||
const GRID_SIZE_HEX_ROW: TilemapGridSize = TilemapGridSize { x: 50.0, y: 58.0 }; | ||
const GRID_SIZE_HEX_COL: TilemapGridSize = TilemapGridSize { x: 58.0, y: 50.0 }; | ||
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#[derive(Component, Deref)] | ||
pub struct TileHandleHexRow(Handle<Image>); | ||
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#[derive(Component, Deref)] | ||
pub struct TileHandleHexCol(Handle<Image>); | ||
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#[derive(Component, Deref)] | ||
pub struct TileHandleSquare(Handle<Image>); | ||
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#[derive(Component, Deref)] | ||
pub struct TileHandleIso(Handle<Image>); | ||
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// Spawns different tiles that are used for this example. | ||
fn spawn_assets(mut commands: Commands, asset_server: Res<AssetServer>) { | ||
let tile_handle_hex_row: Handle<Image> = asset_server.load("bw-tile-hex-row.png"); | ||
let tile_handle_hex_col: Handle<Image> = asset_server.load("bw-tile-hex-col.png"); | ||
let font: Handle<Font> = asset_server.load("fonts/FiraSans-Bold.ttf"); | ||
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commands.insert_resource(TileHandleHexCol(tile_handle_hex_col)); | ||
commands.insert_resource(TileHandleHexRow(tile_handle_hex_row)); | ||
commands.insert_resource(font); | ||
} | ||
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// Generates the initial tilemap, which is a square grid. | ||
fn spawn_tilemap(mut commands: Commands, tile_handle_hex_row: Res<TileHandleHexRow>) { | ||
commands.spawn_bundle(Camera2dBundle::default()); | ||
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let total_size = TilemapSize { | ||
x: MAP_SIDE_LENGTH, | ||
y: MAP_SIDE_LENGTH, | ||
}; | ||
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let mut tile_storage = TileStorage::empty(total_size); | ||
let tilemap_entity = commands.spawn().id(); | ||
let tilemap_id = TilemapId(tilemap_entity); | ||
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let hex_coord_system = HexCoordSystem::Row; | ||
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fill_tilemap_hexagon( | ||
TileTexture(0), | ||
TilePos { | ||
x: MAP_SIDE_LENGTH / 2, | ||
y: MAP_SIDE_LENGTH / 2, | ||
}, | ||
MAP_SIDE_LENGTH / 2, | ||
hex_coord_system, | ||
tilemap_id, | ||
&mut commands, | ||
&mut tile_storage, | ||
); | ||
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let tile_size = TILE_SIZE_HEX_ROW; | ||
let grid_size = GRID_SIZE_HEX_ROW; | ||
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commands | ||
.entity(tilemap_entity) | ||
.insert_bundle(TilemapBundle { | ||
grid_size, | ||
size: total_size, | ||
storage: tile_storage, | ||
texture: TilemapTexture(tile_handle_hex_row.clone()), | ||
tile_size, | ||
map_type: TilemapType::Hexagon(hex_coord_system), | ||
..Default::default() | ||
}); | ||
} | ||
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#[derive(Component)] | ||
pub struct MapTypeLabel; | ||
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// Generates the map type label: e.g. `Square { diagonal_neighbors: false }` | ||
fn spawn_map_type_label( | ||
mut commands: Commands, | ||
font_handle: Res<Handle<Font>>, | ||
windows: Res<Windows>, | ||
map_type_q: Query<&TilemapType>, | ||
) { | ||
let text_style = TextStyle { | ||
font: font_handle.clone(), | ||
font_size: 20.0, | ||
color: Color::BLACK, | ||
}; | ||
let text_alignment = TextAlignment::CENTER; | ||
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for window in windows.iter() { | ||
for map_type in map_type_q.iter() { | ||
// Place the map type label somewhere in the top left side of the screen | ||
let transform = Transform { | ||
translation: Vec2::new(-0.5 * window.width() / 2.0, 0.8 * window.height() / 2.0) | ||
.extend(1.0), | ||
..Default::default() | ||
}; | ||
commands | ||
.spawn_bundle(Text2dBundle { | ||
text: Text::from_section(format!("{map_type:?}"), text_style.clone()) | ||
.with_alignment(text_alignment), | ||
transform, | ||
..default() | ||
}) | ||
.insert(MapTypeLabel); | ||
} | ||
} | ||
} | ||
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// Swaps the map type, when user presses SPACE | ||
#[allow(clippy::too_many_arguments)] | ||
fn swap_map_type( | ||
mut commands: Commands, | ||
mut tilemap_query: Query<( | ||
Entity, | ||
&mut TilemapType, | ||
&mut TilemapGridSize, | ||
&mut TilemapTexture, | ||
&mut TilemapTileSize, | ||
&mut TileStorage, | ||
)>, | ||
keyboard_input: Res<Input<KeyCode>>, | ||
mut map_type_label_q: Query< | ||
(&mut Text, &mut Transform), | ||
(With<MapTypeLabel>, Without<TilemapType>), | ||
>, | ||
tile_handle_hex_row: Res<TileHandleHexRow>, | ||
tile_handle_hex_col: Res<TileHandleHexCol>, | ||
font_handle: Res<Handle<Font>>, | ||
windows: Res<Windows>, | ||
) { | ||
if keyboard_input.just_pressed(KeyCode::Space) { | ||
for ( | ||
map_id, | ||
mut map_type, | ||
mut grid_size, | ||
mut map_texture, | ||
mut tile_size, | ||
mut tile_storage, | ||
) in tilemap_query.iter_mut() | ||
{ | ||
// Remove all previously spawned tiles. | ||
for possible_entity in tile_storage.iter_mut() { | ||
// see documentation for take to understand how it works: | ||
// https://doc.rust-lang.org/std/option/enum.Option.html#method.take | ||
if let Some(entity) = possible_entity.take() { | ||
commands.entity(entity).despawn_recursive(); | ||
} | ||
} | ||
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let new_coord_sys = match map_type.as_ref() { | ||
TilemapType::Hexagon(HexCoordSystem::Row) => HexCoordSystem::Column, | ||
TilemapType::Hexagon(HexCoordSystem::Column) => HexCoordSystem::Row, | ||
_ => unreachable!(), | ||
}; | ||
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*map_type = TilemapType::Hexagon(new_coord_sys); | ||
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if new_coord_sys == HexCoordSystem::Column { | ||
*map_texture = TilemapTexture((*tile_handle_hex_col).clone()); | ||
*tile_size = TILE_SIZE_HEX_COL; | ||
*grid_size = GRID_SIZE_HEX_COL; | ||
} else if new_coord_sys == HexCoordSystem::Row { | ||
*map_texture = TilemapTexture((*tile_handle_hex_row).clone()); | ||
*tile_size = TILE_SIZE_HEX_ROW; | ||
*grid_size = GRID_SIZE_HEX_ROW; | ||
} | ||
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// Re-generate tiles in a hexagonal pattern. | ||
fill_tilemap_hexagon( | ||
TileTexture(0), | ||
TilePos { | ||
x: MAP_SIDE_LENGTH / 2, | ||
y: MAP_SIDE_LENGTH / 2, | ||
}, | ||
MAP_SIDE_LENGTH / 2, | ||
new_coord_sys, | ||
TilemapId(map_id), | ||
&mut commands, | ||
&mut tile_storage, | ||
); | ||
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for window in windows.iter() { | ||
for (mut label_text, mut label_transform) in map_type_label_q.iter_mut() { | ||
*label_transform = Transform { | ||
translation: Vec2::new( | ||
-0.5 * window.width() / 2.0, | ||
0.8 * window.height() / 2.0, | ||
) | ||
.extend(1.0), | ||
..Default::default() | ||
}; | ||
*label_text = Text::from_section( | ||
format!("{:?}", map_type.as_ref()), | ||
TextStyle { | ||
font: font_handle.clone(), | ||
font_size: 20.0, | ||
color: Color::BLACK, | ||
}, | ||
) | ||
.with_alignment(TextAlignment::CENTER); | ||
} | ||
} | ||
} | ||
} | ||
} | ||
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fn main() { | ||
App::new() | ||
.insert_resource(WindowDescriptor { | ||
width: 1270.0, | ||
height: 720.0, | ||
title: String::from("Generating a hexagonal hex map"), | ||
..Default::default() | ||
}) | ||
.insert_resource(ImageSettings::default_nearest()) | ||
.add_plugins(DefaultPlugins) | ||
.add_plugin(TilemapPlugin) | ||
.add_startup_system_to_stage(StartupStage::PreStartup, spawn_assets) | ||
.add_startup_system_to_stage(StartupStage::Startup, spawn_tilemap) | ||
.add_startup_system_to_stage(StartupStage::PostStartup, spawn_map_type_label) | ||
.add_system(camera_movement) | ||
.add_system(swap_map_type) | ||
.run(); | ||
} |
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