This repository has been archived by the owner on Feb 11, 2024. It is now read-only.
Releases: SiverDX/cave_dweller
Releases · SiverDX/cave_dweller
[1.20.1 - 1.6.4] Test build
Full Changelog: test_build-1.20.1-1.6.3...test_build-1.20.1-1.6.4
[1.20.1 - 1.6.3] Test build
small fix to chase logic
[1.19.2 - 1.6.2] Test build V2
Full Changelog: test_build-1.19.2-1.6.2...test_build-1.19.2-1.6.2_v2
[1.19.2 - 1.6.2] Test build
tweaks - better spawn logic - slight improvement to stare logic - only visibly crawl / crouch when relevant - null check for speed up timer
1.2.1 - Release
More configs
- Changed default configs (longer time between spawns)
- Depth strider effect
- Light level checks
Additional behaviour when being stared at
- Has the chance (1% per tick after staring timer is done) to chase or flee instead of just standing there
(Hopefully) better logic at finding a path to flee
1.1.0 - Release
Should now actually work in Multiplayer
1.0 - Release
Actual first release
In theory it should work in multiplayer
1.0 - Beta Release
Seems to work okay for now
Don't recommend running this in multiplayer