The players take turn rolling the 6 dice, each time a scoring value is rolled the dice become "locked". E ach player must score 1,000 points before they are able to save any roll with a total roll score lower than 1,000 and keep that saved total. -EX Player One, Total Points = 0, 1st turn: Roll Score = 750 and scores no more points they may not enter the round because they did not score 1,000 to enter. Player One, Total Points 1000, 5th turn: Roll Score = 750 and Player One saves the points and end their turn. Because they have already scored 1,000 points they can now keep lower scoring rolls.
Once a players total score reaches 10,000 they can steal the previous players remaining dice and current roll score. -EX player one: roll score 500, with 3 dice remaining. Player Two: steals 500 points, rolls remaining 3 dice and scores 100 points. Player Two can now save their score (500 from Player One score + 100 from Player Two roll) and end their turn.
Once the first Player reaches 20,000 points the game ends.
HOW DICE AWARD POINTS:
1'S award 100 points always 5's award 50 points always
3 of a kind provides 100 x dice value EX three 3's = 300 points 4 of a kind provides 200 x dice value EX four 3's = 600 points 5 of a kind provides 300 x dice value EX five 3's = 900 points 6 of a kind provides 400 x dice value EX six 3's = 1200 points
special rule: One of each dice values on one roll (1, 2, 3, 4, 5, 6) = 5,000 points
No scoring values on first roll is CRAPPO = -500 points