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Update 10/11/2024 #76
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# Description This PR adds several hardsuits to a new "hardsuits" category for the cargo menu. This is part of an ongoing effort to provide reworks to Salvage gameplay. This should pair quite well with merging Frontier's changes to Salvage Expeditions, as well as a variety of other changes I've been talking about. My theory is that if Expeditions are changed to provide money rewards deposited directly to the station's account, then Salvage can benefit the station by A: Providing station funds whether they want to or not. And B: Be encouraged to do so because by getting cargo a shitload of money, they will be able to directly buy the equipment needed to go on higher tier expeditions. And to do this without needing to gamble on wrecks for 2 hours straight, desperately hoping you get the specific wreck that contains that security hardsuit. <details><summary><h1>Media</h1></summary> <p>  </p> </details> # Changelog :cl: - add: Logistics can now directly order a variety of hardsuits. "NT In-Network" hardsuits being substantially cheaper thanks to backroom deals. --------- Signed-off-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
# Description This PR resprites the service uniforms with the Aurora variants, as well as doing minor yaml cleanup for the base_clothinguniforms.yml Aurora has 2-3 variants for service staff; based on which company they're associated with. So far I've just picked the Nanotrasen variant, because SS14 uses Nanotrasen. My question is: A) Should I port the extra uniforms and stick them in loadouts, for variety & drip? i) Should I keep the company names on these uniforms if I port them, or should I keep it Nanotrasen? This PR also removes in-hand variants; they're not supported in aurora and it's not critical game info to see someone carrying a shirt & pants. This PR similarly removes the animal variants; the Vox PR should have displacement maps to support it. --- # TODO - [X] Bartender Jumpsuit - [X] Bartender Vest - [X] Bartender Hat - [X] Janitor Jumpsuit - [X] Chef Jumpsuit - [X] Chef Freezer Jacket - [X] Chef Hat - [X] Botanist Uniform - [x] Librarian Uniform ^ Librarian Jumpsuit has been added with four extra variants, some corporations who do not employ Librarians still have jumpsuit sprites. --- <details><summary><h1>Media</h1></summary> <p> ## Nanotrasen Bartender     ## Nanotrasen Chef     ## Nanotrasen Botanist     ## Nanotrasen Janitor     ## Nanotrasen Librarian     </p> </details> --- # Changelog :cl: DangerRevolution - add: Resprited basic Service Staff uniforms - add: Add rolled sleeve variants for Service Staff uniforms.
# Description This PR adds a new "Head of Security's Antique Weapon Collection" item group to loadouts, which fully replaces the weapons that were originally map-specific entries for the Head of Security. Instead of whatever map giving the HoS a unique weapon in his office(And thus, overloading him with entirely too many guns), all of these weapons(And a few new ones) have been placed in their own special loadout category for the HoS. The HoS is entitled to a single free pick from any of these weapons. Now here's the fun tradeoff. All of them are steal objectives. Since it turns out the game will never give a steal objective to a traitor for an item that doesn't exist, I can actually make steal objectives for items obtainable only via Loadouts. Thus, all of the special weapons that the HoS can spawn with can be targeted by traitors. <details><summary><h1>Media</h1></summary> <p>      </p> </details> # Changelog :cl: - remove: The X-01 multiphase energy gun has been removed from the HoS locker. - add: A new Loadout Item Group, "Head of Security's Antique Weapon Collection" has been added. Rather than being given a unique weapon by whatever map creators put in the HoS Office, each Head of Security is entitled to a single item selected from this new loadout category, free of charge. But beware, whatever item chosen from this list may potentially be used as a Steal Objective for traitors. You may have a fancy new submachine gun, but it also makes you a target. - add: antique Bulldog, antique C-20r submachine gun, x-01 multiphase energy gun, antique energy sword, antique pulse pistol, antique Wt550, and a pair of Katana Sheaths have all been added as loadout options for the Head of Security.
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> this PR Port the RadStation map from Estação Pirata RadStation is a map made by CRISO, ported from BeeStation from ss13 to Estação Pirata, I made some updates to make the map playable on EE --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p>  </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - add: A map called "RadStation" has been added to rotation. - add: A new Evac shuttle called "emergency_neol" has been added to RadStation
# Description So you can actually muzzle a felinid to stop them from meowing. Or a vulp from barking. Or a human from screaming. You get the point. This muzzle part of this PR is a bit hardcode-y, but it's because the muzzle simply adds a replacement accent to the entity instead of using its own system to block speech. <details><summary><h1>Media</h1></summary> <p> https://github.com/user-attachments/assets/0e5e4986-d2a0-471a-a119-579741265178 </p> </details> # Changelog :cl: - add: Sleeping and muzzled entities can no longer use vocal emotes (scream, meow, etc).
RSI Diff Bot; head commit fa6eec5 merging into 4f7e0f1 Resources/Textures/Clothing/Head/Hats/chefhat_idris.rsi
Resources/Textures/Clothing/Head/Hats/chefhat_nt.rsi
Resources/Textures/Clothing/Head/Hats/chefhat_orion.rsi
Resources/Textures/Clothing/Head/Hats/flatcap_idris.rsi
Resources/Textures/Clothing/Head/Hats/flatcap_nt.rsi
Resources/Textures/Clothing/Head/Hats/flatcap_orion.rsi
Resources/Textures/Clothing/OuterClothing/Misc/chef_idris.rsi
Resources/Textures/Clothing/OuterClothing/Misc/chef_nt.rsi
Resources/Textures/Clothing/OuterClothing/Misc/chef_orion.rsi
Resources/Textures/Clothing/OuterClothing/Vests/vest_idris.rsi
Resources/Textures/Clothing/OuterClothing/Vests/vest_nt.rsi
Resources/Textures/Clothing/OuterClothing/Vests/vest_orion.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/bartender_idris.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/bartender_nt.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/bartender_orion.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/chef_idris.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/chef_nt.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/chef_orion.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/hydro_idris.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/hydro_nt.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/hydro_orion.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/janitor_idris.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/janitor_nt.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/janitor_orion.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian_heph.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian_idris.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian_nt.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian_orion.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian_pmcg.rsi
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Yet another update before playtesting tomorrow. This time featuring the new Radstation map.