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Update 2 2 2025 #130
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Update 2 2 2025 #130
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# Description Howdy, y'all, I just wanted to give you a quick update on the ATS. I've added the proper tiny fan, add snacks, and drinks vendors, and some lighting. <details><summary><h1>Media</h1></summary> <p>   </p> </details> --- # Changelog :cl: Mike32oz - add: ATS, light post, snacks/drinks vendors. - tweak: ATS, tiny fan, convenient belt. - remove: ATS, spawn-MobBear in the Maintenance room.
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description This is **Part 2** of the Modular Computers system, adding the functional player facing stuff- the modular computer itself, a way to make and burn disks via the Disk Burner and a related research. Also comes with some cleanup changes to fix parts of the system that broke in testing. --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Actually run through this thing when my laptop is out of battery (everything worked except CONSTRUCTING the disk burner) - [ ] Add disk burning delay, make it more intuitive? Maybe a guidebook entry? --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> NO. </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - add: Added the Disk Burner, the Modular Computer as a board and a way to make computer disks. --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: Eris <erisfiregamer1@gmail.com> Signed-off-by: Eris <eris@erisws.com> Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com>
# Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Ports space-wizards/space-station-14#32294 Ports ss14-harmony/ss14-harmony#310 (and everything needed for it to function) Early-merges space-wizards/space-station-14#34302 Adds the ability for multiple central command maps that get randomly selected. Tested and works. --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: Several contributors - add: Added a new central command map that is randomly picked alongside the old one (thank you to Spanky from Harmony) - add: Added Advanced SMES for mappers. - add: Added the atmospheric network monitor for seeing what the temperature, moles, and pressure is on every pipe everywhere through a computer. - add: Nukie med bundle now contains a compact defibrillator. - add: Ported a better mapping editor. - add: Added the throngler plushie. - remove: Removed the Throngler as a possible loot spawn for gamble crates. --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
This is an automated Pull Request. This PR updates the GitHub contributors in the credits section. Co-authored-by: SimpleStation Changelogs <SimpleStation14@users.noreply.github.com> Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
(fix medbays making people go up/down if they speak) # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - fix: The medbay fent zombie epidemic is now fixed. Co-authored-by: BarryNorfolk <barrynorfolkman@protonmail.com>
# Description This adds the wonderful `Psionics Registry Computer` which allows you to, just like Criminal Records, mark people that will show their icons to other individuals wearing the appropriate gear, and will allow you to keep track of such individuals in a similar way by making a `PsiWatch` app that will show the reasons. For the purposes of easement, I've left the fingerprints and DNA in there, but individuals will not show up with it in the actual file. The game would just crash when I removed the filters, so I left them in. The dropdown also just looked cleaner when it was there instead of removing it and replacing it with a label. I've recolored the sprites for the sec-glasses and sec-HUD to make the epi-glasses and epi-HUD using Epistemics colors. I've recolored the sprite for the CriminalRecords computer to look different and be cool. --- # TODO A list of things I've done split into categories. ### Spriting - [x] (Recolor) Sprite the epi-glasses and epi-HUD. - [x] Sprite the PsionicsRecords computer screen. - [x] Sprite the Psionics Status icons. - [x] Change the sprite for the Psionics Abusing (it is hard to tell any difference from suspected right now). ### Records - [x] Set up records XAML that basically duplicates the Criminal Records. - [x] Remove History (not necessary). - [x] Change all the naming schema to match. - [x] Change the categories and setup reason-requirement for each submission type. - [x] Change the "reason" to "psionics" so it is more intuitive. ### Computer Setup - [x] Setup computer to show UI. - [x] Setup system to report to report to Epistemics (Science) radio when anything is changed. - [x] Setup the system to only accept Epistemics (Research) access. - [x] Setup the computer board. - [x] Setup the sprites for the computers. ### Equipment and Icons - [x] Create the icons and ensure the ShowPsionicsRecordIcons prototype works. - [x] Create the entity prototypes for the glasses and HUD in the game to show textures. - [x] Set it up so the glasses and HUD show the user the icons when they're wearing them (having hard time fixing this at 06:00 in the morning). ### PDA App - [x] Setup the PDA app to mimic the SecWatch app as its own (PsiWatch). - [x] Add the PDA app cartridge to Chaplain, Mantis, Cataloguer, and Mystagogue. - [x] Add cartridge to the Mystagogue locker (so they can give others it). ### Loadouts - [x] Add the epi-HUD to the Chaplain, Mantis, Cataloguer and Mystagogue. - [x] Add the epi-glasses to the Mystagogue. - [x] Add the epi-glasses to Chaplain, Mantis, and Cataloguer (for 3 points). ### Mapping - [x] Add the Psionics Registry Computer to every map. ### Miscellaneous Fixes/Changes - [x] Make the computer only work for Chaplain (Chapel), Cataloguer (Library), Mantis (Mantis), and Mystagogue (ResearchDirector). - [x] Fix Chaplain PDA (did not have any programs installed automatically, now it does). --- # Media I will add more media when I finish the rest. For now, it's just us. <details><summary><h3>Registry Working</h3></summary> <p> https://github.com/user-attachments/assets/f534a1b6-6873-4bcd-9fe5-c7138069ecc0 </p> </details> <details><summary><h3>Loadouts and PsiWatch</h3></summary> <p> Cataloguer  Chaplain  Mantis  Mystagogue  --- No Users in PsiWatch  Suspected in PsiWatch  Registered in PsiWatch  Abusing in PsiWatch  PsiWatch in PDA  Picture of the PDAs and PsiWatch Cartridge  --- Mystagogue Lockers with PsiWatch Cartridge  </p> </details> <details><summary><h3>Mapping Locations</h3></summary> <p> Arena  Asterisk  Core  Edge  Europa  Gaxstation  Glacier  Hive  Lighthouse  Meta  Pebble  Radstation  Saltern  Shoukou  Submarine  Tortuga  </p> </details> --- # Changelog :cl: - add: Added Psionics Registry Computer. Now you can record Psionics users in Epistemics. - add: Added epi-glasses and epi-HUD to see Psionics Users icons. (Chaplain, Cataloguer, Mantis, and Mystagogue have access in loadout). - add: Added PsiWatch. Now you can see the Psionics Records data on your PDA! - fix: Fixed Chaplain not having any programs in their PDA on spawn. --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
# Changelog :cl: - tweak: Made the Redshirt trait's description say what it does Signed-off-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
# Description This gives the Blueshield Officer a Central Command Headset and gives them MedTek as well (by giving ERT Leader MedTek). The Blueshield Officer should have access to a Central Command Headset to communicate with the other Dignitaries (NTR and MAG) and to communicate with Central Command if they are the only acting Dignitary as well. The Blueshield Officer should have access to MedTek since they already have access to their sunglasses so that they can check the injuries of an injured command without needing a health analyzer. --- # Changelog :cl: - add: Added MedTek to Blushield Officer PDA. - tweak: Blueshield Officer now has a Central Command Headset instead of an All-Access Command Headset.
# Description Supermatter was essentially interacting with atmos about 20 to 60 times faster than the atmos system was doing its own calculations, since *at least some of atmos* is differentiated with respect to time, whereas Supermatter was not. Thus supermatter was updating atmos fully every single tick, whereas elsewhere these variables were being divided by the delta time(multiply by Update(frameTime)). You can think of these equations as, "How much it is modified per unit of time", and multiplying by frameTime is the same as making it, "Per second". This should rather dramatically cut down on the problem Supermatter has where its seemingly going to explode every single round if even the tiniest thing goes wrong, and that nothing you could do could save it if it catches fire. # Changelog :cl: - fix: Fixed the Supermatter engine math so that it actually respects the server's tickrate. It should now be SIGNIFICANTLY less likely to enter a plasma fire death spiral. If it does catch fire, just make sure coolant is being pumped into the engine, and start blasting it with a fire extinguisher.
for our janitors :cl: - tweak: Tweaked puddles and footsteps to be able to see them in context menu. --------- Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
# Description By request from the very same person who assisted with Simple-Station/Einstein-Engines#1618 This PR ports(and fixes) space-wizards/space-station-14#23372 such that it works on modern Robust Toolbox. This PR essentially makes it so that the Singularity (And Tesla by extension) inherit some of the momentum of objects thrown into them. Im practice it means that they now work more like they do in SS13, whereby if a traitor does not actively intervene in a Singuloose(such as by using a Singularity Beacon), the singularity will usually be "Blown back into space" by space wind throwing objects at it in retaliation to it eating engineering. <details><summary><h1>Media</h1></summary> <p> https://github.com/user-attachments/assets/04e9e5b9-d873-4425-b19a-b854b57db486 </p> </details> # Changelog :cl: - add: Singularity and Tesla are now affected by objects thrown into them, causing them to change directions. Unless a traitor intervenes (with a Singularity Beacon), a "Singuloose" is extremely likely to be blown out to space. --------- Signed-off-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
There absolutely should not be something deleting the player characters when starting a round. --------- Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
yes this is a system i dont know why it's not better named
it is genuinely so bad :cl: - remove: Remove mana.
it will no longer choose vox or lamia.
# Description Updated the MacOS logo to the EE one. Also, the base logo was 256x258, which caused me physical distress, so I fixed that too. # Changelog None
This reverts commit 881ae3b. not a valid png
Co-authored-by: stellar-novas <stellar_novas@riseup.net> Co-authored-by: RedFoxIV <38788538+RedFoxIV@users.noreply.github.com>
Howdy, y'all, Here is a quick update for both Meta/Box stations. I just added the psionics registry computer for Mantis and the Magistrate Office. Each command has their Computer ID in their offices now (except the Captain kind of redundant). # Changelog :cl: Mike32oz - add: Meta/Box stations, added psionics registry computer - add: Meta/Box stations, added command's office Computer ID - fix: Meta/Box stations, fixed wires, tiny fan - tweak: Box Station, Expanded the Docking Bay for Salvage Pathfinder - remove: Meta/Box stations, antimov at upload
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Change the AI Hologram to the AI eye --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <summary><h1>Media</h1></summary> <p> old:  new:  --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: Ichai - tweak: Change the AI Hologram to AI eye
# Description This PR fixes an ANCIENT bug with the clothing system, whereby it wasn't possible to have individual non-hardcoded clothing layers at the same time as species-specific layers. Now we can have species-specific shaded layers, such as the lights on hardsuits/tacsuits. To make use of this new feature, I've started making new sprites for "Unpainted" suits, which will largely replace the suits you get from either Cargo or the Techfabs. Unpainted suits will generally be gunmetal grey, unless they are made of a notably different material. # TODO <details><summary><h1>Media</h1></summary> <p>     New unpainted Elite Tacsuit  </p> </details> # Changelog :cl: - add: Clothing now supports having multiple species-specific layers, and species-specific shaders. - add: New "Unpainted" engineering hardsuit, and "Unpainted" Shanlin Tacsuit. More to come soon. - add: Unpainted variant of the "Shiwei" tacsuit(AKA: Elite suit). This one is uniquely titanium white instead of the standard gunmetal grey. It can either be ordered through cargo at an exhorbitant cost, or manufactured with the Prototype Tacsuits research.
# Description These weren't sanitized because I woefully assumed that nothing could actually escape the bounds of an asymptote equation. Lo' and behold floating point precision rounding errors can.  # Changelog :cl: - fix: Fixed an issue where Glimmer can reach infinite values under certain conditions.
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# Description Thanks to MajorMoth for making these sound effects! This PR adds custom sound effects to Hardsuits & Tacsuits that are generated when the wearer moves. However while making this PR, I ran into three different bugs with the EmitSoundOnMoveSystem, so I fixed all 3 of them! # TODO <details><summary><h1>Media</h1></summary> <p> https://github.com/user-attachments/assets/cb5d3873-3eb7-4cab-8ec2-2ba5b5d6480d </p> </details> # Changelog :cl: VMSolidus and MajorMoth - add: Hardsuits now have sounds made when the wearer moves! - fix: Fixed several bugs with EmitSoundOnMove. It no longer plays the same sound 7 times in a row for the client. It can now differentiate between items that must be worn to make sounds and otherwise. It can also have variable distance needed to travel to make a sound. - add: Hardsuits and Tacsuits are now separated into Light, Medium, and Heavy categories, with each category having its own sound effects, mass, throwing statistics, and don/doff time. Most hardsuits are Light. Most Tacsuits are Medium. Some suits like Warden, Juggernaut, Nukie Commander, and Mysta Bombsuit are heavy.
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description --- Holopads can finally be right clicked as well as show up in the context menu. Mappers rejoice. --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - fix: Fixed holopads being unable to be right clicked on.
# Description This PR adds sound effects for tactical webbing type items. Clicky clinky sounds for when you move. Also fixes some mixing issues with belts in general being entirely too loud. # TODO <details><summary><h1>Media</h1></summary> <p> https://github.com/user-attachments/assets/0b24a71c-35e2-4ea4-ae90-782868902e6d </p> </details> # Changelog :cl: - add: Added sound effects for all variety of "Tactical Webbing", such as Security Webbing, Chest Rigs, etc.
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