-
Notifications
You must be signed in to change notification settings - Fork 29
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Update 1 19 2025 #128
Merged
Merged
Update 1 19 2025 #128
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Finishes BSO and Nanorep. --- # TODO - [x] Jobs - [x] Clothing - [x] BSO weapons - [x] Loadouts - [x] Mapping - [x] Set map prototypes --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: sleepyapril, Goob Station contributors - add: Added Nanotrasen Representative and Blueshield Officer - add: Added Admin Assistant, Nanorep, and Blueshield Officer spawns to all maps. BSO and Nanorep don't get an office, they get a unique teleporter. (as of now) Ask your resident mapper to fix this. - add: Added the loadout options for Nanotrasen Representative and Blueshield Officer. --------- Co-authored-by: Aidenkrz <aiden@djkraz.com> Co-authored-by: Icepick <122653407+Icepicked@users.noreply.github.com> Co-authored-by: Memeji <greyalphawolf7@gmail.com> Co-authored-by: Theapug <159912420+Teapug@users.noreply.github.com> Co-authored-by: DarkenedSynergy <70016079+DarkenedSynergy@users.noreply.github.com> Co-authored-by: Solstice <solsticeofthewinter@gmail.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: BombasterDS <115770678+BombasterDS@users.noreply.github.com> Co-authored-by: starch <starchpersonal@gmail.com> Co-authored-by: BombasterDS2 <shvalovdenis.workmail@gmail.com> Co-authored-by: BombasterDS <deniskaporoshok@gmail.com> Co-authored-by: Piras314 <p1r4s@proton.me>
# Description They're kind of awful, and still not meeting my quality expectations. They simply have entirely too many "Buts". Too complicated, not good enough writing quality, what content they have is written like a joke or is very childish. And they're still written out of too many game systems. # Changelog :cl: - tweak: Disabled Shadowkin as a default roundstart-available species.
# Description Energy swords were missing a component. Also E-Daggers were causing a debug assert so I've fixed that too. <details><summary><h1>Media</h1></summary> <p>   </p> </details> # Changelog :cl: - fix: Fixed Energy Swords not displaying their blade when ignited.
Got hit by the anticheat and saw this Signed-off-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
🆑 - fix: Fixed Nanotrasen Representative lacking in the starter clothes department - fix: Fixed Nanotrasen Representative lacking in the headset department
fix missing locale Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
# Description Adds 4 pockets to the Admin Ghosts and the ability to Tail-Drag (no hands needed). --- # Media https://github.com/user-attachments/assets/701b66bd-c42c-429f-a33a-f8e465ef068d --- # Changelog :cl: ADMIN: - add: Added pockets to Admin Ghosts. - add: Added tail-drag (no-hands) to Admin Ghosts.
…Sofas. (#1469) <!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable --> The pew sides seemed to have been reversed on some maps, along with some benches and sofas - the 'left' end should have been the right, and vice versa. As a chaplain main, this is unacceptable, so I fixed it by inverting the RSI names. The SimpleStation14 benches seemed to be backwards in general, so I applied the same solution to those. I'm gonna have to look at the maps because some of the benches and sofas and what-not are now backwards EVEN THOUGH I MADE IT SO THAT THEY ARE ALL CONSISTENTLY BASED ON FACING THE PLAYER, but oh well. As seen within the image, all of the [left] sprites are the same (The bottom part of the image). --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Made bench/sofa sprites consistently use 'left/right' in regards to facing the camera. --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p>  </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - fix: the pew RSI's are now correct, so the sprites shouldn't be inverted. That said, some maps still appear to be a little odd, so I'll have to review them further at some point.
# Description It was missing for some reason and made using them absolutely horrible. --- # Changelog :cl: - tweak: Tweaked DeltaV armors
# Description i may be stupid.... Closes Simple-Station/Einstein-Engines#1473 --- # Changelog :cl: - add: A bunch of winter coats that are already in the game were added as a loadouts.
# Description Wizard's lawset while good for LRP and NRP, doesn't serve perfectly force MRP-HRP type servers as it is missing some common laws. I wish to introduce a more encompassing lawset which while it's still a bit underwork, should be fuller and more encompassing for what Einstein-Engines is trying to do. At the same time I have gone through some other entries in SpaceLaw category and added colouring to Controlled and Restricted items, while also adding further explanation of law categorization. Documentation on the space law is [here](https://docs.google.com/spreadsheets/d/1kSJSmXltODHW-gpnUb3b-lDwbq-c8W21MopfDSEqfI4/edit?gid=1898009230#gid=1898009230). --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Make SL more readable - [x] Add Space Law table - [x] Add individual item explanations --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p>    </p> </details> --- # Changelog :cl: - add: Added New Law - tweak: Tweaked Space Law entries - remove: Removed Old Law
# Description Howdy Folks, I've made a few modifications to the cargo shuttle and the automated Trading station (ATS). First, I added two more seats to the shuttle. I also added some tools, including a wrench and a crowbar. I also provided proper air distribution throughout the shuttle. I removed the plastic airtight flats because the blast door opens, but can't be closed. The same goes for the ATS. Finally, I added a station anchor, a clean bot to the ATS, and a couple of lockers. The place doesn't get dirty or drift away. <details><summary><h1>Media</h1></summary> <p>    </p> </details> --- # Changelog :cl: Mike32oz - add: Station anchor on ATS - add: Clean bot and two locker - tweak: Air distribution on cargo shuttle - add: two seats including a wrench and a crowbar - remove: Plastic airtight flats and replace them with tiny fans Signed-off-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com>
# Description The Traitsystem anticheat is apparently really good at yeeting players who join as a different job than the one they selected for their traits menu. A better solution would be to rework the latejoin system so that it simply prevents you from joining as any job that would have an invalid trait total(Trait points after all *valid* traits are applied being a negative number is the key here). However since doing that would require me spend 10 hours thoroughly reading a >1000 line function which has so many indentations that parts of it don't even fit on my 17" monitor, I'm electing to disable the system pending a rework. # Changelog No changelog because we shouldn't be openly telling the players they can just cheat the traits menu lmao.
# Description I may have been a little *too* generous with Salvage players. This update fixes the salvage guns spawning with a magazine or lethal ammo. There was also an issue that they were perhaps "Too easy to obtain". In actual practice, it turns out that a single "Mining Expedition" earns salvage enough mining points to buy like 4 rifles. Which led to situations where Salvage functionally became station security after they then broke into the armory to print ammo. Another issue I discovered is that Salvage can also use their breaching charges to blow open security crates(And also blow open the armory......). So now they don't spawn with bombs in their lockers, and need to pay for them with said mining points. <details><summary><h1>Media</h1></summary> <p>  </p> </details> # Changelog :cl: - add: Added a legality notice to the description of salvage's firearms. - tweak: The mining points cost of all salvage firearms have been increased by 4x - remove: Salvage no longer starts with bombs in their lockers. Buy them with your mining points.
# Description Arsenal Research SUCKS. And the reason it sucks is twofold: Nothing it unlocks can be made by science directly. And it has entirely too many research unlocks that only grant 1 or 2 items max, which bloated the menu and meant that even if you wanted to pursue making some cool gun, you were punished for wanting to do so. Well this PR does nothing to fix the first issue. But it does fix the second issue by consolidating a ton of the Arsenal research into larger single entries. Some things that were too basic were also removed as researchable outright, and made default in the security techfab (Basic technology that you could consider "Tier 0" that already exists on the station should NEVER be a research). # Changelog :cl: - tweak: Made Arsenal Research significantly more interesting by consolidating most of the useless single item researches into larger essential categories. Basic Weapons, Advanced Weapons, Prototype Weapons. Going forwards, these three categories will have significantly more exciting options added to them that should make it more worthwhile to pursue.
# Description Civilian Research also sucks. For the same reasons Arsenal did. Too many categories that don't give any meaningful benefit. This PR fixes this by shuffling around a lot of research between Civilian and Experimental. While consolidating a bunch of civilian tech. TODO: Add research for manufacturing Vacsuits & Hardsuits to this category. # Changelog :cl: - tweak: Consolidated the Civilian Services research category to make them more interesting and broadly useful.
# Description This PR fills in the basics for the previously commented placeholders for "Advanced Tacsuits" and "Prototype Tacsuits", both new Arsenal researches. These both unlock recipes for manufacturing tacsuits at a Security Techfab, and are an alternative method to making them outside of buying them through Cargo. Here's a genuine reason for Epistemics to consider doing Arsenal T3. <details><summary><h1>Media</h1></summary> <p>     </p> </details> # Changelog :cl: - add: Added Advanced Tacsuits, and Prototype Tacsuits to Arsenal research. Along with them comes Security Techfab recipes for said tacsuits.
# Description This PR fully replaces the "Tier 3 Tech Lockout" with a research softcap. How it works is that technologies are allowed to set a softcap contribution, meaning that they multiplicatively increase the cost of all other research by a certain amount. By default, this is done by all Tier 3 Technologies. Essentially, this means that you're no longer limited to a single research category's tier 3 selections. Instead the costs of research increase the more capstones you unlock. The current cost increase for research is displayed on the console. <details><summary><h1>Media</h1></summary> <p>  </p> </details> # Changelog :cl: - remove: Removed the "Tier 3 Tech Lockout" mechanic. You are no longer limited to 1 discipline worth of t3 research. - add: Research is now "Softcapped" by Tier 3 unlocks. Each unlocked Tier 3 technology multiplicatively increases the cost of all other research. Rushing a capstone can be quite expensive, as will be getting multiple capstones. I hope you're glad that you can build more than one prober now without guaranteeing the station will explode.
# Description Servers are occasionally experiencing roundstart crashes, and the logs I received concerning this crash imply that LoadoutSystem is SOMEHOW being handed a player character that doesn't actually exist. Well an easy solution I guess is to just make LoadoutSystem check if the entity *factually* exists, before attempting to apply a loadout to it. # Changelog :cl: - fix: Possibly fixed a crash related to Loadouts being applied to entities that don't exist.
# Description New lawset, see media.  --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: Rane - add: Added Augustine lawset as a middle ground between Asimov and Crewsimov.
it's an engine update folks --------- Co-authored-by: Tobias Berger <toby@tobot.dev>
maintainers get over here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: Skubman <ba.fallaria@gmail.com> Co-authored-by: Skubman <ba.fallaria@gmail.com>
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
BIG UPDATE TIME.