Use the OpenGL-ish API, PortableGL, from pntr.
glContext* pntr_load_glContext(pntr_image* dst);
void pntr_unload_glContext(glContext* context);
See PortableGL for how to use the glContext
.
Unless stated otherwise, all works are:
- Copyright (c) 2024 Rob Loach
... and licensed under: