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pntr_portablegl

Use the OpenGL-ish API, PortableGL, from pntr.

Example

Example 2 Screenshot

API

glContext* pntr_load_glContext(pntr_image* dst);
void pntr_unload_glContext(glContext* context);

See PortableGL for how to use the glContext.

License

Unless stated otherwise, all works are:

... and licensed under:

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