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added voxel submod and updated build instructions
🔗 GHA #36: Commit 272b5c1 pushed by Riordan-DC
January 30, 2025 01:09 1m 16s 4.x.rio
January 30, 2025 01:09 1m 16s
steam stuff
🔗 GHA #35: Commit 602e8f7 pushed by Riordan-DC
October 9, 2024 20:22 1m 32s 4.x.rio
October 9, 2024 20:22 1m 32s
Implementation of new Camera3D type: Oblique
🔗 GHA #34: Commit bf95560 pushed by Riordan-DC
October 9, 2024 20:22 49m 46s 4.x.rio
October 9, 2024 20:22 49m 46s
steam sdk
🔗 GHA #33: Commit 914b884 pushed by Riordan-DC
September 6, 2024 21:38 38s 4.x.rio
September 6, 2024 21:38 38s
godotsteam_multiplayer
🔗 GHA #32: Commit 18b4ba7 pushed by Riordan-DC
September 6, 2024 21:36 51s 4.x.rio
September 6, 2024 21:36 51s
fixinggg
🔗 GHA #31: Commit 4106012 pushed by Riordan-DC
September 6, 2024 21:32 1m 31s 4.x.rio
September 6, 2024 21:32 1m 31s
godotsteam added
🔗 GHA #30: Commit 3e4b93f pushed by Riordan-DC
September 6, 2024 21:18 1m 44s 4.x.rio
September 6, 2024 21:18 1m 44s
[Editor] Fix threading problems with TileMap preview
🔗 GHA #29: Commit e864293 pushed by Riordan-DC
August 16, 2024 11:58 50m 18s 4.x.rio
August 16, 2024 11:58 50m 18s
Bump version to 4.2.2-stable
🔗 GHA #28: Commit 15073af pushed by Riordan-DC
June 9, 2024 21:45 57m 51s 4.x.rio
June 9, 2024 21:45 57m 51s
June 9, 2024 21:34 55m 16s
exposed animation optimization.
🔗 GHA #26: Commit 106c5b1 pushed by Riordan-DC
May 25, 2024 11:29 1m 12s 3.x.rio
May 25, 2024 11:29 1m 12s
May 11, 2024 01:29 1m 16s
Trying to make bullet a little more robust to tunnelling
🔗 GHA #24: Commit 996d0aa pushed by Riordan-DC
February 18, 2024 20:42 33m 52s 3.x.rio
February 18, 2024 20:42 33m 52s