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Fluid Simulation

This is an implementation of a simple 2D fluid simulation based on Mike Ash's Fluid Simulation for Dummies.

Technologies used

  • C
  • OpenGL as the graphics API.
  • Glad for the OpenGL bindings.
  • GLFW to manage the window and the OpenGL context.

User input

  • [LMB] -> Add fluid.

Screenshots

image

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2D Fluid Simulation.

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