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Patch windows d3d12 downloading #238

Patch windows d3d12 downloading

Patch windows d3d12 downloading #238

Triggered via push August 9, 2024 17:40
Status Cancelled
Total duration 3m 5s
Artifacts

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
22s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
1m 18s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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43 errors and 3 warnings
🤖 Android / Template arm32 (target=template_debug, arch=arm32)
Process completed with exit code 2.
🤖 Android / Editor (target=editor)
Process completed with exit code 2.
🐧 Linux / Editor (target=editor): servers/rendering/shader_language.h#L757
redefinition of 'struct ShaderLanguage::FunctionNode'
🐧 Linux / Editor (target=editor): servers/rendering/shader_language.h#L757
redefinition of 'struct ShaderLanguage::FunctionNode'
🐧 Linux / Editor (target=editor)
Process completed with exit code 2.
🤖 Android / Template arm64 (target=template_release, arch=arm64)
Process completed with exit code 2.
🤖 Android / Template arm32 (target=template_release, arch=arm32)
Process completed with exit code 2.
🤖 Android / Template arm64 (target=template_debug, arch=arm64)
Process completed with exit code 2.
🍏 iOS / Template (target=template_release)
Process completed with exit code 2.
🏁 Windows / Editor Mono (target=editor, tests=yes): servers/rendering/shader_language.h#L757
'ShaderLanguage::FunctionNode': 'struct' type redefinition
🏁 Windows / Editor Mono (target=editor, tests=yes): servers/rendering/shader_language.h#L757
'ShaderLanguage::FunctionNode': 'struct' type redefinition
🏁 Windows / Editor Mono (target=editor, tests=yes): servers/rendering/shader_language.h#L757
'ShaderLanguage::FunctionNode': 'struct' type redefinition
🏁 Windows / Editor Mono (target=editor, tests=yes)
Process completed with exit code 2.
🏁 Windows / Template (target=template_debug): servers/rendering/shader_language.h#L757
'ShaderLanguage::FunctionNode': 'struct' type redefinition
🍎 macOS / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🏁 Windows / Template (target=template_debug): servers/rendering/shader_language.h#L757
'ShaderLanguage::FunctionNode': 'struct' type redefinition
🏁 Windows / Template (target=template_debug): servers/rendering/shader_language.h#L757
'ShaderLanguage::FunctionNode': 'struct' type redefinition
🏁 Windows / Template (target=template_debug)
Process completed with exit code 2.
🏁 Windows / Template (target=template_release): servers/rendering/shader_language.h#L757
'ShaderLanguage::FunctionNode': 'struct' type redefinition
🏁 Windows / Template (target=template_release): servers/rendering/shader_language.h#L757
'ShaderLanguage::FunctionNode': 'struct' type redefinition
🏁 Windows / Template (target=template_release): servers/rendering/shader_language.h#L757
'ShaderLanguage::FunctionNode': 'struct' type redefinition
🏁 Windows / Template (target=template_release)
Process completed with exit code 2.
🍎 macOS / Template (target=template_release)
Process completed with exit code 2.
🐧 Linux / Minimal template (target=template_release, everything disabled)
Process completed with exit code 2.
🐧 Linux / Editor w/ Mono (target=editor)
The run was canceled by @RadiantUwU.
🌐 Web / Template w/o threads (target=template_release, threads=no)
The operation was canceled.
🌐 Web / Template w/o threads (target=template_debug, threads=no)
The operation was canceled.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
The operation was canceled.
🌐 Web / Template w/ threads (target=template_debug, threads=yes)
The operation was canceled.
🏁 Windows / Editor (target=editor, tests=yes)
The run was canceled by @RadiantUwU.
🐧 Linux / Template (target=template_release)
The run was canceled by @RadiantUwU.
🐧 Linux / Template (target=template_debug)
The run was canceled by @RadiantUwU.
🐧 Linux / Template w/ Mono (target=template_release)
The run was canceled by @RadiantUwU.
🐧 Linux / Template w/ Mono (target=template_release)
The operation was canceled.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/ threads (target=template_debug, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.