Develop Plugins for ShaderMap 4.3 Map Generation Software. Create Filters, Geometry Importers, Maps, and Materials.
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ABOUT THIS SDK
This ShaderMap 4.3 SDK is for use with version 4.3 of ShaderMap. It is compatible with 4.3.1 and up.
This SDK comes with the following APIs for developing plugins and materials for ShaderMap 4.3:
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Filter C/C++ API - Use the core CPP file to develop binary filter plugins for ShaderMap. Filters are binary Win32 DLL files with the extension SMF. See the example source code in the folder "filters/examples".
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Geometry C/C++ API - Include the core CPP file to develop binary geometry importer plugins for ShaderMap. Geometry importers are binary Win32 DLL files with the extension SMG. See the example source code in the folder "geometry/examples".
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Map C/C++ API - Include the core CPP file to develop binary map plugins for ShaderMap. Maps are binary Win32 DLL files with the extension SMP. See the example source code in the folder "maps/examples".
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Materials XML/HLSL API - The "materials" folder contains a description of the XML + HLSL syntax used to build ShaderMap materials as well as examples for building basic materials. See the "Syntax" file in that folder for more details.
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DOWNLOAD / SUPPORT
ShaderMap software is available at: https://shadermap.com/downloads
For questions and suggestions visit the ShaderMap forums at: https://shadermap.com/forums
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LICENSE
The ShaderMap SDK v4 is released under The MIT License (MIT) http://opensource.org/licenses/MIT
See "LICENSE" for more information.