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NieR (Gestalt, USA ver.) - Popola and Devola are invisible ~ Boss fight only #4837
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Just capture using rpcs3 capture and see if vulkan and ogl give differing results. If they do upload the capture.rrc file (usually quite small once compressed with 7z) |
Ok. Here is a capture that should look exactly like the screenshot above. I cannot verify that though because replaying with OpenGL immediately crashes after creating the game window and replaying with Vulkan displays this This a 7z file, the extension is just to make github happy: |
How do I capture? I can't find this option in the emulator. |
Go to View, and then toggle Show Debugger. There will be a button named RSX Capture - that's the one you are looking for. Do note that you'll need to have strict rendering enabled for it to work. |
I have blus version of gestalt, maybe a save file will be more consistent if someone can provide a compatible one. |
Thanks. After pressing the RSX Capture button my game just froze and it's been like this for 20~ minutes, is this how it's supposed to work?
Here is my save file (the middle one ingame is the one right before this fight) - rename to .7z: |
They show up on AMD but not on NVIDIA. OpenGL seems to have another unrelated bug, a fix is likely to be ready soon for both. |
Fixed by #4869. I had no evidence that non-2D vertex textures were possible in the G70 era, so I had left it hardcoded. It also seems to not support any filtering, seemingly only supporting point sampling only which fixes the openGL error as well. |
Thanks for the response! Edit: I did mention the fix didn't work for me, however the build I was using was an older one. Sorry! |
Works for me without problem. |
@knzchaos because you are using an older version which doesn't contain the fix |
Am I? I just downloaded the latest one from 10 hours ago from the website (7086). |
Website is Master, The fix is in a PR for now, not merged in Master. KD gave you the PR: #4869 But it's good, it's fixed with the PR, probably merged in Master soon. |
Yes. The fix hasn't been rolled out to master yet. You'll need to grab the correct version from the project's appropriate AppVeyor page to test it. |
Sorry, I thought the latest website version already had the fix. |
During Devola and Popola's boss fight, they appear invisible.
Video on issue: https://www.youtube.com/watch?v=VGZ9Iij4GrM
PS3: https://youtu.be/qq5dVHY4Es0?t=3m55s
Emulator settings: All default + 200% resolution scale + Write color buffers + 16xAF ()
PC Specs: Core i5 6500, GTX1060 6GB, 16GB DDR4, Windows 10 Pro x64
RPCS3 0.0.5-7018-345f92ab
Issue persists on both OpenGL and Vulkan.
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