Make PointedDripstoneBlock LAVA and WATER cauldron fill probability changeable #864
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This enhancement would be kinda like in the same spot as patch 0224 with the cauldron fill chance. In PointedDripstoneBlock there are two final floats WATER_CAULDRON_FILL_PROBABILITY_PER_RANDOM_TICK and LAVA_CAULDRON_FILL_PROBABILITY_PER_RANDOM_TICK - which are actually never used anywhere. Mojang has hardcoded these values into the maybeFillCauldron function. I know that this is still affected by the random tick itself but given the 5% chance for Lava and that the random tick appears relatively often per 20 ticks the fill chance will greatly improve when setting this to higher values than Mojangs defaults. Describe the solution you'd like.Would be nice to have control over these fill probabilities in the config file like with rain and powder-snow |
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Replies: 2 comments
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+1 |
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Was implemented in ad2bac1! Config options |
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Was implemented in ad2bac1! Config options