Unity-based procedural voxel chunk generator. Landscape is generated using Unity's Perlin Noise functionality.
Playable build at https://powll.github.io/Procedural-Voxel-Chunks/
Controls are W, A, S, D for movement & rotation, mouse for look up/down and SPACE for jump;
Left click for removing voxels and Right click for adding voxels;
Scripts can be found in branch 'source'.