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Alternative to storing configuration in StreamingAssets? #282

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Quick summary: Those keys are not as 'secret' as one might assume, and it's somewhat safe to have them in the open. They have to be in StreamAssets so that the GfxPluginNativeRender can access them before all of Unity has been bootstrapped so that the Plugin can hook all the appropriate things before the first graphics call by the Unity engine.

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Answer selected by andrew-hirata-playeveryware
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Converted from issue

This discussion was converted from issue #61 on May 13, 2023 02:51.