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jonathan hoffstadt authored and hoffstadt committed May 9, 2024
1 parent 49fdeee commit fd18fd5
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Showing 10 changed files with 341 additions and 224 deletions.
112 changes: 59 additions & 53 deletions apps/app.c
Original file line number Diff line number Diff line change
Expand Up @@ -41,6 +41,8 @@ Index of this file:
// misc
#include "helper_windows.h"

#define LIGHT_COUNT 100

//-----------------------------------------------------------------------------
// [SECTION] structs
//-----------------------------------------------------------------------------
Expand Down Expand Up @@ -74,14 +76,12 @@ typedef struct plAppData_t
bool bFreezeCullCamera;
plEntity tCullCamera;
plEntity tMainCamera;
plEntity tMainCamera2;
plEntity tSunlight;
plEntity atPointLight[LIGHT_COUNT];

// views
uint32_t uSceneHandle0;
uint32_t uSceneHandle1;
uint32_t uViewHandle0;
uint32_t uViewHandle1;
uint32_t uViewHandle2;

// drawing
plDrawLayer* ptDrawLayer;
Expand Down Expand Up @@ -227,26 +227,39 @@ pl_app_load(plApiRegistryI* ptApiRegistry, plAppData* ptAppData)
ptAppData->atSempahore[i] = gptDevice->create_semaphore(&gptRenderer->get_graphics()->tDevice, false);

ptAppData->uSceneHandle0 = gptRenderer->create_scene();
ptAppData->uSceneHandle1 = gptRenderer->create_scene();

pl_begin_profile_sample("load environments");
const plMat4 tTransform0 = pl_mat4_translate_xyz(2.0f, 1.0f, 0.0f);
gptRenderer->load_skybox_from_panorama(ptAppData->uSceneHandle0, "../data/glTF-Sample-Environments-main/field.jpg", 1024);
gptRenderer->load_skybox_from_panorama(ptAppData->uSceneHandle1, "../data/glTF-Sample-Environments-main/field.jpg", 1024);
pl_end_profile_sample();
// pl_begin_profile_sample("load environments");
// gptRenderer->load_skybox_from_panorama(ptAppData->uSceneHandle0, "../data/glTF-Sample-Environments-main/field.jpg", 1024);
// pl_end_profile_sample();

pl_begin_profile_sample("create scene views");
ptAppData->uViewHandle0 = gptRenderer->create_view(ptAppData->uSceneHandle0, (plVec2){ptIO->afMainViewportSize[0] , ptIO->afMainViewportSize[1]});
ptAppData->uViewHandle1 = gptRenderer->create_view(ptAppData->uSceneHandle0, (plVec2){500.0f, 500.0f});
ptAppData->uViewHandle2 = gptRenderer->create_view(ptAppData->uSceneHandle1, (plVec2){500.0f, 500.0f});
pl_end_profile_sample();

// temporary draw layer for submitting fullscreen quad of offscreen render
ptAppData->ptDrawLayer = pl_request_layer(pl_get_draw_list(NULL), "draw layer");

// create main camera
plComponentLibrary* ptMainComponentLibrary = gptRenderer->get_component_library(ptAppData->uSceneHandle0);
ptAppData->tMainCamera = gptEcs->create_perspective_camera(ptMainComponentLibrary, "main camera", (plVec3){0, 0, 5.0f}, PL_PI_3, ptIO->afMainViewportSize[0] / ptIO->afMainViewportSize[1], 0.01f, 400.0f);

// create lights
// ptAppData->tSunlight = gptEcs->create_directional_light(ptMainComponentLibrary, "sunlight", (plVec3){-1.0f, -1.0f, -1.0f});
for(uint32_t i = 0; i < LIGHT_COUNT; i++)
{

ptAppData->atPointLight[i] = gptEcs->create_point_light(ptMainComponentLibrary, "point", (plVec3){0});

plLightComponent* ptLight = gptEcs->get_component(ptMainComponentLibrary, PL_COMPONENT_TYPE_LIGHT, ptAppData->atPointLight[i]);
int iR = rand() % 256;
int iG = rand() % 256;
int iB = rand() % 256;
ptLight->tColor.r = (float)iR / 256.0f;
ptLight->tColor.g = (float)iG / 256.0f;
ptLight->tColor.b = (float)iB / 256.0f;
ptLight->fRange = 3.0f;
}

// create main camera
ptAppData->tMainCamera = gptEcs->create_perspective_camera(ptMainComponentLibrary, "main camera", (plVec3){0, 2.0f, 5.0f}, PL_PI_3, ptIO->afMainViewportSize[0] / ptIO->afMainViewportSize[1], 0.01f, 400.0f);
gptCamera->set_pitch_yaw(gptEcs->get_component(ptMainComponentLibrary, PL_COMPONENT_TYPE_CAMERA, ptAppData->tMainCamera), 0.0f, PL_PI);
gptCamera->update(gptEcs->get_component(ptMainComponentLibrary, PL_COMPONENT_TYPE_CAMERA, ptAppData->tMainCamera));

Expand All @@ -255,40 +268,31 @@ pl_app_load(plApiRegistryI* ptApiRegistry, plAppData* ptAppData)
gptCamera->set_pitch_yaw(gptEcs->get_component(ptMainComponentLibrary, PL_COMPONENT_TYPE_CAMERA, ptAppData->tCullCamera), 0.0f, PL_PI);
gptCamera->update(gptEcs->get_component(ptMainComponentLibrary, PL_COMPONENT_TYPE_CAMERA, ptAppData->tCullCamera));

plComponentLibrary* ptSecondaryComponentLibrary = gptRenderer->get_component_library(ptAppData->uSceneHandle1);
ptAppData->tMainCamera2 = gptEcs->create_perspective_camera(ptSecondaryComponentLibrary, "secondary camera", (plVec3){-3.265f, 2.967f, 0.311f}, PL_PI_3, 1.0f, 0.01f, 400.0f);
gptCamera->set_pitch_yaw(gptEcs->get_component(ptSecondaryComponentLibrary, PL_COMPONENT_TYPE_CAMERA, ptAppData->tMainCamera2), -0.535f, 1.737f);
gptCamera->update(gptEcs->get_component(ptSecondaryComponentLibrary, PL_COMPONENT_TYPE_CAMERA, ptAppData->tMainCamera2));

// load models

plModelLoaderData tLoaderData0 = {0};

pl_begin_profile_sample("load models 0");
// gptModelLoader->load_gltf(ptMainComponentLibrary, "../data/glTF-Sample-Assets-main/Models/FlightHelmet/glTF/FlightHelmet.gltf", NULL, &tLoaderData0);
gptModelLoader->load_gltf(ptMainComponentLibrary, "../data/glTF-Sample-Assets-main/Models/CesiumMan/glTF/CesiumMan.gltf", NULL, &tLoaderData0);
// gptModelLoader->load_gltf(ptMainComponentLibrary, "../data/glTF-Sample-Assets-main/Models/DamagedHelmet/glTF/DamagedHelmet.gltf", NULL, &tLoaderData0);
// const plMat4 tTransform0 = pl_mat4_translate_xyz(2.0f, 1.0f, 0.0f);
// const plMat4 tTransform0 = pl_mat4_scale_xyz(2.0f, 2.0f, 2.0f);

// const plMat4 atTransforms[] = {
// pl_mat4_translate_xyz(0.0f, 0.0f, 0.0f),
// };
// gptModelLoader->load_gltf(ptMainComponentLibrary, "../data/terrain_gridlines.gltf", NULL, &tLoaderData0);
// gptModelLoader->load_gltf(ptMainComponentLibrary, "../data/town.gltf", &tTransform0, &tLoaderData0);
gptModelLoader->load_gltf(ptMainComponentLibrary, "../data/glTF-Sample-Assets-main/Models/Sponza/glTF/Sponza.gltf", NULL, &tLoaderData0);
gptModelLoader->load_stl(ptMainComponentLibrary, "../data/pilotlight-assets-master/meshes/monkey.stl", (plVec4){1.0f, 1.0f, 0.0f, 0.80f}, &tTransform0, &tLoaderData0);
gptRenderer->add_drawable_objects_to_scene(ptAppData->uSceneHandle0, tLoaderData0.uOpaqueCount, tLoaderData0.atOpaqueObjects, tLoaderData0.uTransparentCount, tLoaderData0.atTransparentObjects);
gptModelLoader->free_data(&tLoaderData0);
pl_end_profile_sample();

pl_begin_profile_sample("load models 1");
gptModelLoader->load_gltf(ptSecondaryComponentLibrary, "../data/glTF-Sample-Assets-main/Models/CesiumMan/glTF/CesiumMan.gltf", NULL, &tLoaderData0);
gptModelLoader->load_stl(ptSecondaryComponentLibrary, "../data/pilotlight-assets-master/meshes/monkey.stl", (plVec4){1.0f, 0.0f, 0.0f, 0.80f}, &tTransform0, &tLoaderData0);
gptRenderer->add_drawable_objects_to_scene(ptAppData->uSceneHandle1, tLoaderData0.uOpaqueCount, tLoaderData0.atOpaqueObjects, tLoaderData0.uTransparentCount, tLoaderData0.atTransparentObjects);
// for(uint32_t i = 0; i < 1; i++)
// gptModelLoader->load_gltf(ptMainComponentLibrary, "../data/oaktree.gltf", &atTransforms[i], &tLoaderData0);
gptRenderer->add_drawable_objects_to_scene(ptAppData->uSceneHandle0, tLoaderData0.uOpaqueCount, tLoaderData0.atOpaqueObjects, tLoaderData0.uTransparentCount, tLoaderData0.atTransparentObjects);
gptModelLoader->free_data(&tLoaderData0);
pl_end_profile_sample();

pl_begin_profile_sample("finalize scene 0");
gptRenderer->finalize_scene(ptAppData->uSceneHandle0);
pl_end_profile_sample();

pl_begin_profile_sample("finalize scene 1");
gptRenderer->finalize_scene(ptAppData->uSceneHandle1);
pl_end_profile_sample();

pl_end_profile_frame();

// temporary for profiling loading procedures
Expand Down Expand Up @@ -392,10 +396,29 @@ pl_app_update(plAppData* ptAppData)

// handle input
plComponentLibrary* ptMainComponentLibrary = gptRenderer->get_component_library(ptAppData->uSceneHandle0);
plComponentLibrary* ptSecondaryComponentLibrary = gptRenderer->get_component_library(ptAppData->uSceneHandle1);

// float fXSeed = sinf((float)ptIO->dTime);
// float fYSeed = cosf((float)ptIO->dTime);
// float fZSeed = sinf((float)ptIO->dTime + PL_PI_4);
for(uint32_t i = 0; i < LIGHT_COUNT; i++)
{
plLightComponent* ptLight = gptEcs->get_component(ptMainComponentLibrary, PL_COMPONENT_TYPE_LIGHT, ptAppData->atPointLight[i]);

// srand(i);
int iX = rand() % 101;

// ptLight->tPosition.x += (float)iX * 0.01f;
// ptLight->tPosition.y += (float)iY * 0.01f;
// ptLight->tPosition.z += (float)iZ * 0.01f;

// ptLight->tPosition = pl_clamp_vec3((plVec3){-10.0f, 0.0f, -5.0f}, ptLight->tPosition, (plVec3){10.0f, 20.0f, 5.0f});

ptLight->tPosition.x = (float)i * 0.025f * sinf((float)ptIO->dTime + i * 0.25f);
ptLight->tPosition.y = (float)(i % 5) + 0.25f + sinf((float)ptIO->dTime+ i * 0.25f);
ptLight->tPosition.z = (float)i * 0.025f * cosf((float)ptIO->dTime + i * 0.25f);
}

plCameraComponent* ptCamera = gptEcs->get_component(ptMainComponentLibrary, PL_COMPONENT_TYPE_CAMERA, ptAppData->tMainCamera);
plCameraComponent* ptCamera2 = gptEcs->get_component(ptSecondaryComponentLibrary, PL_COMPONENT_TYPE_CAMERA, ptAppData->tMainCamera2);
plCameraComponent* ptCullCamera = gptEcs->get_component(ptMainComponentLibrary, PL_COMPONENT_TYPE_CAMERA, ptAppData->tCullCamera);

static const float fCameraTravelSpeed = 4.0f;
Expand Down Expand Up @@ -424,12 +447,10 @@ pl_app_update(plAppData* ptAppData)
}

gptCamera->update(ptCamera);
gptCamera->update(ptCamera2);
gptCamera->update(ptCullCamera);

// run ecs system
gptRenderer->run_ecs(ptAppData->uSceneHandle0);
gptRenderer->run_ecs(ptAppData->uSceneHandle1);

// new ui frame
pl_new_frame();
Expand All @@ -453,7 +474,6 @@ pl_app_update(plAppData* ptAppData)
plCommandBuffer tCommandBuffer = gptGfx->begin_command_recording(ptGraphics, &tBeginInfo0);

gptRenderer->update_skin_textures(tCommandBuffer, ptAppData->uSceneHandle0);
gptRenderer->update_skin_textures(tCommandBuffer, ptAppData->uSceneHandle1);
gptGfx->end_command_recording(ptGraphics, &tCommandBuffer);

const plSubmitInfo tSubmitInfo0 = {
Expand All @@ -471,7 +491,6 @@ pl_app_update(plAppData* ptAppData)
tCommandBuffer = gptGfx->begin_command_recording(ptGraphics, &tBeginInfo00);

gptRenderer->perform_skinning(tCommandBuffer, ptAppData->uSceneHandle0);
gptRenderer->perform_skinning(tCommandBuffer, ptAppData->uSceneHandle1);
gptGfx->end_command_recording(ptGraphics, &tCommandBuffer);

const plSubmitInfo tSubmitInfo00 = {
Expand All @@ -490,15 +509,6 @@ pl_app_update(plAppData* ptAppData)
.ptCullCamera = ptAppData->bFrustumCulling ? ptCamera : NULL
};

plViewOptions tViewOptions2 = {
.bShowAllBoundingBoxes = ptAppData->bDrawAllBoundingBoxes,
.bShowVisibleBoundingBoxes = ptAppData->bDrawVisibleBoundingBoxes,
.bShowOrigin = false,
.bCullStats = false,
.ptViewCamera = ptCamera2,
.ptCullCamera = ptCamera2
};

if(ptAppData->bFrustumCulling && ptAppData->bFreezeCullCamera)
tViewOptions.ptCullCamera = ptCullCamera;

Expand All @@ -512,8 +522,6 @@ pl_app_update(plAppData* ptAppData)
};
tCommandBuffer = gptGfx->begin_command_recording(ptGraphics, &tBeginInfo1);
gptRenderer->render_scene(tCommandBuffer, ptAppData->uSceneHandle0, ptAppData->uViewHandle0, tViewOptions);
gptRenderer->render_scene(tCommandBuffer, ptAppData->uSceneHandle0, ptAppData->uViewHandle1, tViewOptions2);
gptRenderer->render_scene(tCommandBuffer, ptAppData->uSceneHandle1, ptAppData->uViewHandle2, tViewOptions2);

gptGfx->end_command_recording(ptGraphics, &tCommandBuffer);

Expand Down Expand Up @@ -623,8 +631,6 @@ pl_app_update(plAppData* ptAppData)

// add full screen quad for offscreen render
pl_add_image(ptAppData->ptDrawLayer, gptRenderer->get_view_texture_id(ptAppData->uSceneHandle0, ptAppData->uViewHandle0), (plVec2){0}, (plVec2){ptIO->afMainViewportSize[0], ptIO->afMainViewportSize[1]});
pl_add_image(ptAppData->ptDrawLayer, gptRenderer->get_view_texture_id(ptAppData->uSceneHandle0, ptAppData->uViewHandle1), (plVec2){0}, (plVec2){500.0f, 500.0f});
pl_add_image(ptAppData->ptDrawLayer, gptRenderer->get_view_texture_id(ptAppData->uSceneHandle1, ptAppData->uViewHandle2), (plVec2){0.0f, 500.0f}, (plVec2){500.0f, 1000.0f});
pl_submit_layer(ptAppData->ptDrawLayer);

plRenderEncoder tEncoder = gptGfx->begin_render_pass(ptGraphics, &tCommandBuffer, ptGraphics->tMainRenderPass);
Expand Down
9 changes: 9 additions & 0 deletions extensions/pl_graphics_ext.c
Original file line number Diff line number Diff line change
Expand Up @@ -495,6 +495,7 @@ enum plDrawStreamBits
PL_DRAW_STREAM_BIT_DYNAMIC_BUFFER = 1 << 2,
PL_DRAW_STREAM_BIT_BINDGROUP_2 = 1 << 3,
PL_DRAW_STREAM_BIT_BINDGROUP_1 = 1 << 4,
PL_DRAW_STREAM_BIT_BINDGROUP_0 = 1 << 5,
PL_DRAW_STREAM_BIT_INDEX_OFFSET = 1 << 6,
PL_DRAW_STREAM_BIT_VERTEX_OFFSET = 1 << 7,
PL_DRAW_STREAM_BIT_INDEX_BUFFER = 1 << 8,
Expand Down Expand Up @@ -538,6 +539,12 @@ pl_drawstream_draw(plDrawStream* ptStream, plStreamDraw tDraw)
uDirtyMask |= PL_DRAW_STREAM_BIT_DYNAMIC_OFFSET;
}

if(ptStream->tCurrentDraw.uBindGroup0 != tDraw.uBindGroup0)
{
ptStream->tCurrentDraw.uBindGroup0 = tDraw.uBindGroup0;
uDirtyMask |= PL_DRAW_STREAM_BIT_BINDGROUP_0;
}

if(ptStream->tCurrentDraw.uBindGroup1 != tDraw.uBindGroup1)
{
ptStream->tCurrentDraw.uBindGroup1 = tDraw.uBindGroup1;
Expand Down Expand Up @@ -603,6 +610,8 @@ pl_drawstream_draw(plDrawStream* ptStream, plStreamDraw tDraw)
pl_sb_push(ptStream->sbtStream, ptStream->tCurrentDraw.uShaderVariant);
if(uDirtyMask & PL_DRAW_STREAM_BIT_DYNAMIC_OFFSET)
pl_sb_push(ptStream->sbtStream, ptStream->tCurrentDraw.uDynamicBufferOffset);
if(uDirtyMask & PL_DRAW_STREAM_BIT_BINDGROUP_0)
pl_sb_push(ptStream->sbtStream, ptStream->tCurrentDraw.uBindGroup0);
if(uDirtyMask & PL_DRAW_STREAM_BIT_BINDGROUP_1)
pl_sb_push(ptStream->sbtStream, ptStream->tCurrentDraw.uBindGroup1);
if(uDirtyMask & PL_DRAW_STREAM_BIT_BINDGROUP_2)
Expand Down
2 changes: 1 addition & 1 deletion extensions/pl_graphics_ext.h
Original file line number Diff line number Diff line change
Expand Up @@ -684,7 +684,6 @@ typedef struct _plDrawArea
{
plRenderViewport tViewport;
plScissor tScissor;
uint32_t uBindGroup0;
plDrawStream* ptDrawStream;
} plDrawArea;

Expand All @@ -707,6 +706,7 @@ typedef struct _plStreamDraw
uint32_t uIndexOffset;
uint32_t uTriangleCount;
uint32_t uShaderVariant;
uint32_t uBindGroup0;
uint32_t uBindGroup1;
uint32_t uBindGroup2;
uint32_t uDynamicBufferOffset;
Expand Down
48 changes: 21 additions & 27 deletions extensions/pl_metal_ext.m
Original file line number Diff line number Diff line change
Expand Up @@ -2293,33 +2293,6 @@ - (instancetype)initWithBuffer:(id<MTLBuffer>)buffer
uint32_t uInstanceCount = 1;
id<MTLDepthStencilState> tCurrentDepthStencilState = nil;

{
plMetalBindGroup* ptMetalBindGroup = &ptMetalGraphics->sbtBindGroupsHot[ptArea->uBindGroup0];

for(uint32 j = 0; j < ptMetalBindGroup->uHeapCount; j++)
{
[tRenderEncoder useHeap:ptMetalBindGroup->atRequiredHeaps[j] stages:MTLRenderStageVertex | MTLRenderStageFragment];
}

for(uint32_t k = 0; k < ptMetalBindGroup->tLayout.uTextureBindingCount; k++)
{

const plTextureHandle tTextureHandle = ptMetalBindGroup->atTextureBindings[k];
id<MTLHeap> tHeap = ptMetalGraphics->sbtTexturesHot[tTextureHandle.uIndex].tHeap;
[tRenderEncoder useResource:ptMetalGraphics->sbtTexturesHot[tTextureHandle.uIndex].tTexture
usage:MTLResourceUsageRead
stages:MTLRenderStageVertex | MTLRenderStageFragment];
}

[tRenderEncoder setVertexBuffer:ptMetalBindGroup->tShaderArgumentBuffer
offset:ptMetalBindGroup->uOffset
atIndex:1];

[tRenderEncoder setFragmentBuffer:ptMetalBindGroup->tShaderArgumentBuffer
offset:ptMetalBindGroup->uOffset
atIndex:1];
}

uint32_t uDynamicSlot = UINT32_MAX;
while(uCurrentStreamIndex < uTokens)
{
Expand Down Expand Up @@ -2351,6 +2324,27 @@ - (instancetype)initWithBuffer:(id<MTLBuffer>)buffer
uCurrentStreamIndex++;
}

if(uDirtyMask & PL_DRAW_STREAM_BIT_BINDGROUP_0)
{
plMetalBindGroup* ptMetalBindGroup = &ptMetalGraphics->sbtBindGroupsHot[ptStream->sbtStream[uCurrentStreamIndex]];

for(uint32 j = 0; j < ptMetalBindGroup->uHeapCount; j++)
{
[tRenderEncoder useHeap:ptMetalBindGroup->atRequiredHeaps[j] stages:MTLRenderStageVertex | MTLRenderStageFragment];
}

for(uint32_t k = 0; k < ptMetalBindGroup->tLayout.uTextureBindingCount; k++)
{
const plTextureHandle tTextureHandle = ptMetalBindGroup->atTextureBindings[k];
plTexture* ptTexture = pl__get_texture(&ptGraphics->tDevice, tTextureHandle);
[tRenderEncoder useResource:ptMetalGraphics->sbtTexturesHot[tTextureHandle.uIndex].tTexture usage:MTLResourceUsageRead stages:MTLRenderStageVertex | MTLRenderStageFragment];
}

[tRenderEncoder setVertexBuffer:ptMetalBindGroup->tShaderArgumentBuffer offset:ptMetalBindGroup->uOffset atIndex:1];
[tRenderEncoder setFragmentBuffer:ptMetalBindGroup->tShaderArgumentBuffer offset:ptMetalBindGroup->uOffset atIndex:1];
uCurrentStreamIndex++;
}

if(uDirtyMask & PL_DRAW_STREAM_BIT_BINDGROUP_1)
{
plMetalBindGroup* ptMetalBindGroup = &ptMetalGraphics->sbtBindGroupsHot[ptStream->sbtStream[uCurrentStreamIndex]];
Expand Down
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