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import pygame | ||
import random | ||
from pycollision import Collision | ||
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""" | ||
This program will explain how to detect wall collision | ||
You simply need to variables to store previos values and if there is collision you can | ||
restore the previous value. Check out the example for explaination | ||
""" | ||
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pygame.init() | ||
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screen = pygame.display.set_mode((1000, 800)) | ||
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player_rect = pygame.Rect(0, 0, 50, 50) | ||
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collision_check = Collision(r"sample.png", (20, 50), wall_collision=True, | ||
wall_padding=(3, 1, 1, 1)) # optimize_padding(left, top, right, bottom) | ||
collision_object = pygame.image.load(r"sample.png").convert_alpha() | ||
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colors = [(random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)) for x in | ||
range(len(collision_check.collision_points()))] | ||
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running = True | ||
speed = 0.3 | ||
pos_x, pos_y = (10, 10) | ||
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coll_font = pygame.font.SysFont('Consolas', 50) | ||
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x_correction = 0 | ||
y_correction = 0 | ||
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while running: | ||
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screen.fill((255, 255, 255)) | ||
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for event in pygame.event.get(): | ||
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if event.type == pygame.QUIT: | ||
running = False | ||
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key_press = pygame.key.get_pressed() | ||
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rect = (player_rect.x, player_rect.y, player_rect.x+player_rect.width, player_rect.y+player_rect.height) | ||
inside, pos = collision_check.rect_collide(rect) | ||
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if inside: | ||
pos_x = x_correction | ||
pos_y = y_correction | ||
screen.fill((255, 16, 8)) | ||
screen.blit(coll_font.render("Collision", True, (255, 255, 255)), (50, 50)) | ||
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if key_press[pygame.K_a]: | ||
x_correction = pos_x | ||
pos_x -= speed | ||
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if key_press[pygame.K_w]: | ||
y_correction = pos_y | ||
pos_y -= speed | ||
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if key_press[pygame.K_d]: | ||
x_correction = pos_x | ||
pos_x += speed | ||
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if key_press[pygame.K_s]: | ||
y_correction = pos_y | ||
pos_y += speed | ||
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screen.blit(collision_object, (0, 0)) | ||
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for color, x in zip(colors, collision_check.collision_points()): | ||
x = (x[0], x[1], x[2] - x[0], x[3] - x[1]) | ||
pygame.draw.rect(screen, color, pygame.Rect(x), width=3) | ||
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player_rect = pygame.Rect(pos_x, pos_y, 50, 50) | ||
pygame.draw.rect(screen, (0, 0, 0),player_rect ) | ||
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pygame.display.update() |