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Reduced dynamic budget at low player count #28300

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What Does This PR Do

Makes dynamic usable below 10 players.
Scales back dynamic budget below 30 players. Previously, it was always 1 per player. Now:

  • Flat budget of 7
  • +0 budget each for players 1-4
  • +0.5 budget each for players 5-20 (cumulative total 15)
  • +1.5 budget each for players 21-30 (cumulative total 30)
  • +1 budget each for players 31+

Breakpoints:

  • 7 always: 1 tot
  • 10 @ 10 players: 1 tot/cling/vamp/flayer
  • 14 @ 18 players: 2 tots
  • 17 @ 22 players: 1 tot, 1 cling/vamp/flayer
  • 21 @ 24 players: 2 clings/vamps/flayers OR 3 tots
  • 24 @ 26 players: 2 tots, 1 cling/vamp/flayer OR 2 clings/vamps/flayers OR 3 tots
  • 27 @ 28 players: 1 tot, 2 clings/vamps/flayers OR 3 tots
  • 28 @ 29 players: 1 tot, 2 clings/vamps/flayers OR 4 tots
  • 30+ players: as before

Why It's Good For The Game

Lowpop antagonists are pretty brutal. This scales them back a bit, so that the crew has a better chance.

Also, dynamic includes extended, so having a min of 10 meant <10 players forced autotot.

Testing

code/tests/test_dynamic_budget.dm


Declaration

  • I confirm that I either do not require pre-approval for this PR, or I have obtained such approval and have included a screenshot to demonstrate this below.

image


Changelog

🆑
tweak: Dynamic can now roll below 10 players.
tweak: Dynamic budget has been reduced below 30 players, with a minimum of 7 (one traitor).
/:cl:

@ParadiseSS13-Bot ParadiseSS13-Bot added the -Status: Awaiting type assignment This PR is waiting for its type to be assigned internally label Feb 8, 2025
@ParadiseSS13-Bot ParadiseSS13-Bot added -Status: Awaiting approval This PR is waiting for approval internally and removed -Status: Awaiting type assignment This PR is waiting for its type to be assigned internally labels Feb 9, 2025
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