Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
What Does This PR Do
Shock biochip autodetection heavily tuned down
Now: 100% chance to hit if you click on their tile, or a tile adjacent, 33% chance from 2 tiles away, 0% otherwise.
Insulated gloves block the throw (not the stamina damage) of disarm intent.
Disarm intent scaling of throw distance and speed increased from 100kw per tile 100kw per speed, to 150kw and 300kw.
Why It's Good For The Game
Autotarget was far too reliable, and needed a tune down
Lets security counter the throw slam into walls of the shock chip better, as well as making it less brutal overall.
Testing
Shocked a bunch of skrell, with / without gloves
Changelog
🆑
tweak: Shock implants autotargeting tuned down heavily.
tweak: Shock implants disarm throw speed tuned down.
tweak: Insulated gloves block the throw of disarm intent from shock implants, but not the stamina now.
/:cl: