-
-
Notifications
You must be signed in to change notification settings - Fork 1.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Nearby buckling fixes #23459
Nearby buckling fixes #23459
Conversation
I like how it is right now. Fixes the rare but very annoying scenario of fighting someone in melee and getting buckled to a chair mid strafe, and then getting clowned on because you can't move. |
original PR is here: #22828 |
okay, FINE, reverting part of the PR is gone, there is only fix left, which should be in the codebase |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Update from upstream/master
for merge please
* no timer when buckle ontop of chair, no random hits when buckling * revert revert, right
What Does This PR Do
fixes random hitting of person you're trying to buckle, it was because delayed proc was used in MouseDrop_T
Why It's Good For The Game
Bugs bad
Testing
Compiled, tried bucking on objects with modified user_buckle_mob proc
Changelog
🆑
fix: Random hits when you nearby buckle person are gone
/:cl: