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deps: update prettier, maybe this helps?
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xTVaser committed Jul 21, 2024
1 parent d70f0d9 commit 55a50fb
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3 changes: 2 additions & 1 deletion blog/2021/q3-2021-progress-report/index.mdx
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Expand Up @@ -369,7 +369,8 @@ Below are the results of RedDevilus on the same homebrew which taxed the registe
shas="627f216bf770c4ff1b7f2f9c4f2c3b3f293680ce"
>
{" "}
Core: Reset game CRC when rebooting. Avoids previous games patches being loaded
Core: Reset game CRC when rebooting. Avoids previous games patches being
loaded
</PCSX2PRLink>

An oddity was discovered where patches meant for one game were accidentally injected into another which effectively broke games. Oops!
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3 changes: 1 addition & 2 deletions blog/2022/q4-2021-progress-report/index.mdx
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Expand Up @@ -912,8 +912,7 @@ Doesn't need much explaining as it was gone by accident to show the keybinding f
</PCSX2PRLink>

<PCSX2PRLink authors="Mrlinkwii" prNums="5023">
GameDB : Add various fixes for various games and remove not needed
patches{" "}
GameDB : Add various fixes for various games and remove not needed patches{" "}
</PCSX2PRLink>

<SliderCompare
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43 changes: 22 additions & 21 deletions blog/2023/q1-2022-progress-report/index.mdx
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Expand Up @@ -20,10 +20,10 @@ title: Q1 2022 Progress Report
cols={6}
src={require("./img/Vulkan1.3-Logo-for-DevNews-2-1.webp").default}
/>
And that's not all, we've also revved up the engine with the addition of the Vulkan
renderer, allowing for smoother and more efficient gameplay. Plus, with the new texture
replacement feature, you'll be able to customize your gaming experience like never
before.
And that's not all, we've also revved up the engine with the addition of the
Vulkan renderer, allowing for smoother and more efficient gameplay. Plus, with
the new texture replacement feature, you'll be able to customize your gaming
experience like never before.

But don't worry, we haven't forgotten the technical side of things. Our team of experts has been working tirelessly to optimize and improve the CDVD, VU, and SPU systems, ensuring that our emulator runs at its best.

Expand Down Expand Up @@ -274,8 +274,8 @@ On Windows, the Vulkan renderer may have some performance advantage over OpenGL,

We're excited to see how the Vulkan renderer performs on a wide range of devices, so we encourage users to give it a try and let us know your thoughts. Whether you're running on an AMD, NVIDIA, or Intel graphics card, we want to hear from you!

<Image cols={6} src={require("./img/LogoVulkanGSDX.webp").default} /> * Plugins are
gone already, don't worry about this image.
<Image cols={6} src={require("./img/LogoVulkanGSDX.webp").default} /> * Plugins
are gone already, don't worry about this image.

Above is an alternative reality when plugins were still a thing and would've used the logo for Vulkan. Even PCSX2 plans can change on the spot, short-term or long-term.

Expand Down Expand Up @@ -437,9 +437,9 @@ We've made these updates by editing the vertex and fragment shaders to support r
before={require("./img/5387-BurnoutMacBefore.webp").default}
after={require("./img/5387-BurnoutMacAfter.webp").default}
/>
* As you see in this example that even if you barely touch the upscaling multiplier
and run at 2x PS2 resolution it will still benefit and look less compressed/blurry
, but it benefits a ton of potential hardware configurations.
* As you see in this example that even if you barely touch the upscaling
multiplier and run at 2x PS2 resolution it will still benefit and look less
compressed/blurry , but it benefits a ton of potential hardware configurations.
<PCSX2PRLink authors="tellowkrinkle" prNums="5446">
GS: Fix region repeat bounds checking for zero crossings
</PCSX2PRLink>
Expand Down Expand Up @@ -632,8 +632,8 @@ little bit of trolling.
before={require("./img/5547-Before.webp").default}
after={require("./img/5547-After.webp").default}
/>
* Okay, fine here is a nice example of what you can do if you were serious in expanding
experience.
* Okay, fine here is a nice example of what you can do if you were serious in
expanding experience.

<PCSX2PRLink authors="refractionpcsx2" prNums="5569">
GS: Ignore 24bit on DATE and Handle Reversed Color and Z
Expand Down Expand Up @@ -702,11 +702,11 @@ experience.
cols={6}
src={require("./img/5593-AutomaticRendererAndUpscalingFixes.webp").default}
/>
* When most automatic fixes like VU/EE Rounding and clamping were added, there are
now new variables like rendering and upscaling that can be given on the GameDB. A
long manual process that will severely lessen the need of user's need of tinkering
per-game. This will also inflate the GameIndex/GameDatabase Pull Requests and lines
but that's just a small sacrifice to make.
* When most automatic fixes like VU/EE Rounding and clamping were added, there
are now new variables like rendering and upscaling that can be given on the
GameDB. A long manual process that will severely lessen the need of user's need
of tinkering per-game. This will also inflate the GameIndex/GameDatabase Pull
Requests and lines but that's just a small sacrifice to make.

<PCSX2PRLink authors="refractionpcsx2" prNums="5612">
GS: Improvements to MTBA Mip Mapping
Expand Down Expand Up @@ -1610,11 +1610,12 @@ GS HW Fixes and other fixes for:
GameDB: Add Ratchet & Clank demo and Spider-Man 3 Fixes + ...
</PCSX2PRLink>
This pull request updates the PCSX2 GameDB, adding new entries for the Ratchet &
Clank demo and Spider-Man 3. It also includes several fixes for these games, such
as rounding fixes for Ratchet 1 titles to improve Hydrodisplacer behavior. Additionally,
the pull request removes an unnecessary fix for the Virtual On ontario program and
corrects an oversight made for Spiderman 3 in the past. Overall, these changes will
improve the overall performance and accuracy of these games in the emulator.
Clank demo and Spider-Man 3. It also includes several fixes for these games,
such as rounding fixes for Ratchet 1 titles to improve Hydrodisplacer behavior.
Additionally, the pull request removes an unnecessary fix for the Virtual On
ontario program and corrects an oversight made for Spiderman 3 in the past.
Overall, these changes will improve the overall performance and accuracy of
these games in the emulator.

<PCSX2PRLink
authors="refractionpcsx2"
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2 changes: 1 addition & 1 deletion package.json
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Expand Up @@ -39,7 +39,7 @@
"devDependencies": {
"@docusaurus/module-type-aliases": "^3.3.2",
"glob": "10.4.1",
"prettier": "3.2.5",
"prettier": "3.3.3",
"prompts": "2.4.2",
"webp-converter": "2.3.3"
},
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8 changes: 4 additions & 4 deletions yarn.lock
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Expand Up @@ -7736,10 +7736,10 @@ postcss@^8.4.21, postcss@^8.4.24, postcss@^8.4.26, postcss@^8.4.31, postcss@^8.4
picocolors "^1.0.0"
source-map-js "^1.2.0"

prettier@3.2.5:
version "3.2.5"
resolved "https://registry.yarnpkg.com/prettier/-/prettier-3.2.5.tgz#e52bc3090586e824964a8813b09aba6233b28368"
integrity sha512-3/GWa9aOC0YeD7LUfvOG2NiDyhOWRvt1k+rcKhOuYnMY24iiCphgneUfJDyFXd6rZCAnuLBv6UeAULtrhT/F4A==
prettier@3.3.3:
version "3.3.3"
resolved "https://registry.yarnpkg.com/prettier/-/prettier-3.3.3.tgz#30c54fe0be0d8d12e6ae61dbb10109ea00d53105"
integrity sha512-i2tDNA0O5IrMO757lfrdQZCc2jPNDVntV0m/+4whiDfWaTKfMNgR7Qz0NAeGz/nRqF4m5/6CLzbP4/liHt12Ew==

pretty-error@^4.0.0:
version "4.0.0"
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