I'm a System Programmer with a focus on Game Engine programming. I love making silly projects, go check them out !
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Poulpy's Inc
- France
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19:58
(UTC +01:00)
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log-compiler
log-compiler PublicSimple mardown "compiler" tool designed for log files written in a specific Markdown-like format into structured data formats, such as JSON or Markdown. It can also be used to create C + RayGui cod…
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raycasting-engine
raycasting-engine PublicMy implementation of a DOOM Style renderer using modern tech (CPP 20, raylib, imgui). This project is developed in a recreational programming context, it does not aim to be production ready at some…
C++ 1
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procedural-terrain-with-opengl
procedural-terrain-with-opengl Public archiveThis project is a procedural terrain generation application using OpenGL, SFML and ImGui. It was developed in 2023 over two months by Valentin, Pierre, and myself as part of our studies to learn Op…
C++ 1
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krab-engine
krab-engine Public2D Game engine framework wright in C++ 20 with SFML as rendering Backend. This project is made for educational purposes, it should not be used in production
C++
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NetPong-Project
NetPong-Project Public archiveNeon PongBall Stadium 90° est un projet de création de jeu en réseau, réalisé dans le cadre du cours de Programmation Moteur à Ynov Campus. Nous avons été dirigé par Fabrice Granger, à ce jour dire…
C++ 2
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