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  • France
  • 19:58 (UTC +01:00)

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P0ulpy/README.md

Hello there

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I'm a System Programmer with a focus on Game Engine programming. I love making silly projects, go check them out !

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  1. log-compiler log-compiler Public

    Simple mardown "compiler" tool designed for log files written in a specific Markdown-like format into structured data formats, such as JSON or Markdown. It can also be used to create C + RayGui cod…

    C++ 1 1

  2. raycasting-engine raycasting-engine Public

    My implementation of a DOOM Style renderer using modern tech (CPP 20, raylib, imgui). This project is developed in a recreational programming context, it does not aim to be production ready at some…

    C++ 1

  3. procedural-terrain-with-opengl procedural-terrain-with-opengl Public archive

    This project is a procedural terrain generation application using OpenGL, SFML and ImGui. It was developed in 2023 over two months by Valentin, Pierre, and myself as part of our studies to learn Op…

    C++ 1

  4. krab-engine krab-engine Public

    2D Game engine framework wright in C++ 20 with SFML as rendering Backend. This project is made for educational purposes, it should not be used in production

    C++

  5. NetPong-Project NetPong-Project Public archive

    Neon PongBall Stadium 90° est un projet de création de jeu en réseau, réalisé dans le cadre du cours de Programmation Moteur à Ynov Campus. Nous avons été dirigé par Fabrice Granger, à ce jour dire…

    C++ 2

  6. LesWherz/where-are-you LesWherz/where-are-you Public

    C++