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Add Broken Flashlight to Cooldown Display (#97)
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Derpy666 authored Jan 26, 2025
1 parent 7f54881 commit abea49b
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Expand Up @@ -59,6 +59,7 @@ enum class ItemAbility(
STAR_BOMB("Star Bomb", 8f, set = Set.DEMOLITIONIST, setAmount = 2),
STARBLADE("Starblade", 5f, set = Set.HEAVY, setAmount = 2),
BEWITCHED_BLOWPIPE("Bewitched Blowpipe", 5f),
BROKEN_FLASHLIGHT("Broken Flashlight", 10f),

// No Display
LASER_POINT_MINIGUN("Laser Point Minigun", 0.5f, set = Set.HEAVY, setAmount = 2),
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Original file line number Diff line number Diff line change
Expand Up @@ -92,6 +92,7 @@ object ItemAbilityCooldown {
event.soundName == "entity.blaze.shoot" && event.pitch == 1.25f && event.volume == 3f -> {
ItemAbility.BARBED_SHOTGUN.onSound()
ItemAbility.SHOTGUN.onSound()
ItemAbility.BROKEN_FLASHLIGHT.onSound()
}

// Wasted Boomstick
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