Skip to content
This repository has been archived by the owner on Mar 3, 2022. It is now read-only.

Releases: OpMonTeam/OpMon-Archive

Version Alpha 0.16 "Nitrogen"

15 Aug 15:15
Compare
Choose a tag to compare
  • It's moving !

Downloads

& Checksums

  • For Windows (with admin rights) : use setup-opmon.exe

(md5 : 42E1FB33A0FBCBC13709B676D73504E7 | sha256 : 23446c83bd9042014f47cf3fa22eb458c05f0f9c27adbe40a3f56ff540c85e09 )

  • For Windows (without admin right) : use OpMon-Win_NoInstall.zip

(md5 : 982E32058C6FB4D11611643AF0E21AD1 | sha256 : 0974d65c5a74619112bc42105dd94b43037f7ac9875e5cda82f16454432e0576 )

  • For Debian based distros with SFML 2.4 : use OpMon-0.16-Linux.deb

(md5 : FE3BBD9786D63DDF4F9BBF7C9CC4F873 | sha256 : 7b2b5d0232e1c074a211f5365c324c718d7c723832b524e5e3099d6119079679 )

  • For Debian based distros with all SFML 2.x versions : use source.sh (Clones, builds, packs and installs the game on GNU/Linux Debian based distros)

  • Other GNU/Linux distributions with SFML 2.5 : use OpMon-Linux_NoInstall.zip

(md5 : BBBCDEC61B6191B656343C3205093900 | sha256 : 89523e6736d01aca37dc975ee9dcfb318a4cc53f2c14645454bcc729baaf5d17 )

  • For Arch Linux based distros : OpMon is on AUR, thanks to @Recidiviste !

  • For openSUSE based distros : the "opmon" package is available in the community repo, thanks to @jubalh !

  • For other GNU/Linux distros : build from source using CMake

  • For Mac and BSD : use OpMon-Mac_0.16.dmg (Not released yet)

(md5 : | sha256 : )

Changelog

  • Added the in-game menu
    • Currently, allows the access of the options menu in-game
  • Improved battles
    • Added animations for the attacks
    • Added animations for the stat modifications
    • Graphical improvements
    • Rewrote the dialog system
  • Externalized resources in JSON files
  • Added many new OpMons
  • Updated Fauxbourg Euvi and title themes
  • Added Controls menu to change your keys
  • Updated many OpMons designs and sprites
  • Added EuviCity map (beta)
  • New font: Now the text is pixelized
  • Lowered the loading time
  • New NPCs and objects dialogs
  • AUR Package is now available for Arch distros!

Known bugs

  • As always, with two screens, the full screen is sometimes bugged, sorry about that.

Version Alpha 0.15.1 "Steel"

04 Nov 09:41
Compare
Choose a tag to compare
  • This is a lot better... but far from being perfect.

Downloads

& Checksums

  • For Windows (with admin rights) : use setup-opmon.exe

(md5 : A50D10E612BFB0AB142A40423B132327 | sha256 : 3eb4319e1f4ab480dc651426b6d8bbc1086146882cd3b7d42552d5d68e677732 )

  • For Windows (without admin right) : use OpMon-Win_NoInstall.zip

(md5 : CB206ECB91CF8BE9BCFC65EF33686A20 | sha256 : 91cda7383bb8ab9455206d37c64478ff45c3567ba295feb82d442894331efb32 )

  • For Debian based distros with SFML 2.4 : use OpMon-0.15.1-Linux.deb

(md5 : 10C1246D32FE9A8CE192B474BADE5891 | sha256 : 20f1fa93c44185a8994fc158739543d7910453a71fe5678f629311cde1babb12 )

  • For Debian based distros with all SFML 2.x versions : use source.sh (Clones, builds, packs and installs the game on GNU/Linux Debian based distros)

  • Other GNU/Linux distributions with SFML 2.5 : use OpMon-Linux_NoInstall.zip

(md5 : 89FB3735FF16DF61206F6981AB872CCF | sha256 : 96ef4f69b0859179f3b24d480ae815f83d123a82a5d33198b2dcb199dc285c67 )

  • For Arch Linux based distros : the package is on AUR, thanks to @Recidiviste ! You can still download the PKGBUILD here.

  • For openSUSE based distros : the "opmon" package is available in the community repo, thanks to @jubalh !

  • For other GNU/Linux distros : build from source using CMake

  • For Mac and BSD : use OpMon-Mac.zip (Warning : it's the 0.16 development version, it's the only build we have)

(md5 : B35621ABA108F96F339F2FB23CF9E65A | sha256 : b0394a814c80ad3ed9756d67a1ca2f6cae0f322a5e823d3f2db1692967baacf4 )

Changelog

  • Added Keyboard arrows to changing maps (before it was with the Fx keys) in debug mode
  • Added a debug mode option to test the new features more easly (press B)
  • A lot of code has been commented
  • Code documentation
  • Fixed #74
  • Fixed #73
  • Fixed #72
  • Code translations
  • Some code refactoring and improvements

Known bugs

  • With two screens, the full screen is sometimes bugged, sorry about that

Version Alpha 0.15 "Iron"

13 Aug 19:31
Compare
Choose a tag to compare
  • OpMon joins the battle!

Downloads

& Checksums

  • For Windows (with admin rights) : use setup-opmon.exe

(md5 : B241146CB7CDB0C11B152F9284CB9A72 | sha256 : 055872A57E28AB3F1F71EA4F7510ED59123E44F358D4C845CD012FF3B4A4ABA0 )

  • For Windows (without admin right) : use OpMon-Win_NoInstall.zip

(md5 : 0CCF0AD1A1B6A99A7686558A5DD55A27 | sha256 : FD1AB885EA48A9CC2E5538BDDAF8DEA67285428EA3231247FAF436B33F8A3AB3)

  • For Debian based distros with SFML 2.4 : use OpMon-0.15-Linux.deb

(md5 : 1857937471B9C215EC0730CB6BE5307B | sha256 : 966b608247219ae2b32ed7d085eea7a769b14a76584d80bbd7c29309f2441653 )

  • For Debian based distros with all SFML 2.x versions : use source.sh (Clones, builds, packs and installs the game on GNU/Linux Debian based distros)

  • Other GNU/Linux distributions with SFML 2.5 : use OpMon-Linux_NoInstall.zip

(md5 : CF7D9E6BB29752A7C178E33BE64C9A8B | sha256 : 00b09b9083d8ef3401792083980d892d2c1856da8068bc997450d41a7c48f4e2)

  • For Arch Linux based distros : use the PKGBUILD

  • For other GNU/Linux distros : build from source using CMake

  • For Mac and BSD : use OpMon-Mac_0.15.dmg (Not released yet)

(md5 : | sha256 : )

Changelog

  • Battle foundations are ready (Talk with Beta (blue sprite in the Road 14) to start a battle)
  • German translation by jubalh
  • Volume editor is now functional
  • New camera (with intelligent placement)
  • Added the OPMon Center with the OpMon nurse (F9 key while in debug mode with =)
  • A lot of bugs fixes
  • New NPCs have been added in the game
  • Update the chimney smoke and the wind turbine animation (in Euvi Town map)
  • Add new OpMons and many design update
  • Delete the global variables
  • Code improvements (refactoring etc)
  • Some musics have been improved
  • Added new musics like the Wild Battle's music or the road 14's music

Known bugs

  • With a double screen, the full screen is sometimes glitched, sorry about that
  • The player continues to walk while talking to a NPC, will be fixed in the 0.15.1
  • [Windows bug] : The player's sprite is a little glitched when walking, will be fixed in the 0.15.1

Alpha 0.14 "Helium"

23 Feb 12:41
Compare
Choose a tag to compare
  • This is what I call a long time.

Downloads

& Checksums

  • For Windows (with admin rights) : use setup-opmon.exe

(md5 : 680DB639B56BE10891D48FD60BA56DC3 | sha256 : 50249fffa5c5797eb8ed1550493b2da6b41cf6570ca34828b5793981f4a719e4)

  • For Windows (without admin right) : use OpMon-Win_NoInstall.zip

(md5 : F71FE36BDF56558EEF84261C75C0DAA3 | sha256 : b9afd3f9040a2796f5bb815b7dcf9f264b5d4c0c60c48c3ea62d6a57d10c1e7f)

  • For Debian 8, Ubuntu LTS, Linux Mint 18.x : use OpMon-0.14-sfml2.3.deb

(md5 : 7464E17628C33DB1202F453A1AC9C39F | sha256 : af6515d0064983a92e2895f8bb1ce21b45e9eac4cde0d2ba175095729763b3de)

  • For other Debian based distros (like Ubuntu 17.10): use OpMon-0.14-sfml2.4.deb

(md5 : F596F98E12F08D01AC08B05C1AC375E3 | sha256 : fbfdbd802e7894cdf02528c4cce5ee55e317dc23056a047ef399c10068aed426)

  • For Arch Linux based distros : use the PKGBUILD

  • For other GNU/Linux distros : build from source using CMake

  • For Mac and BSD : use OpMon-Mac_0.14.dmg

(md5 : a894df6821fb207eaf70bfc91909d1d8 | sha256 : f1e9bc703379956ba577b90222437e8e0d32526ddf9d1370ae99544ef953ed28)

Known bugs

  • Graphics bugs caused by drivers (We're still looking for why its bugs happen knowing that this happens on some specific PCs)
  • With a double screen, the full screen is sometimes glitched, sorry about that

Changelog

  • Rearranging and reprogramming most of the code
    -Use of the standard M-V-C organization (Model View Controller)
    -Other code standardizations
    -This leads to a lighter and most stable game (less lags).
  • Map system change :
    -The maps are no longer layers of images but tables linked to a tileset
    -Collisions now directly related to the tileset
  • Many graphic improvements
    -Vegetations
    -Laboratory, the first town etc
    -Sprites
  • Improved Debug Mode (press "="):
    -Enabling and disabling collision visibility
    -You can see the position of the player by box and by pixel
    -Enabling and disabling scrolling
  • Improved Credits screen
  • Change game controls
  • Adding new OpMons
  • The controls have been improved
  • New build method : cmake
  • The fullscreen applies immediately
  • Translations improvement
  • Adding the first route (not fully finished) : Route 14 (press "F7" key)
  • And maybe something else...

Alpha 0.13 "Hydrogen"

05 Oct 13:14
Compare
Choose a tag to compare

Changelog

  • Added npcs : A kid and the prof.
  • Updated the language system
  • Added the Credits screen
  • New graphics (Start scene)
  • Code optimisations

Known Bugs

There is maybe some accents bug, sorry about that.

EDIT : The issue #31 showed a bug that makes the game crash. More info on the issue.

Thing to know

I have tried to remove as many bugs as possible, but I am planning to release a 0.13.1 version enhancing the code like said in the BAKFR's issues.

Debian and co :

Use the OpMon Source.deb package for Ubuntu 17.04/17.10 and others new systems
Use the OpMon bin.deb package for Debian 8, Ubuntu 16.04 and Linux Mint 18/18.1/18.2/18.3