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Control a plane through procedurally generated terrain.

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Flight Simulator

Welcome to my flight simulator!

This is a project I built using C# and Unity, where you control a plane through an infinite procedurally generated terrain. To generate terrain, a combination of Perlin and Simplex noise is used to achieve a mountainous look with occasional water areas.

Images/Screenshot_1.png

Images/Screenshot_2.png

Credit:

  • Sebastian Lague: foundation of terrain generation
  • Gasgiant: plane model

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Control a plane through procedurally generated terrain.

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