Releases: OSVR/Unity-VR-Samples
OSVR-Unity VR Samples v0.6.16.4
Unity-VR-Samples
This project demonstrates OSVR integration with the Unity VR Samples project available on the Unity Asset Store as of the Unity 5.3 release.
To convert the scenes to be OSVR compatible, the following steps were taken:
-
Uncheck "Virtual Reality Supported" in Player Settings -- Unity only supports Oculus with this feature at this time.
-
Add a ClientKit and DisplayController to the scene.
-
Add a VRViewer component to MainCamera.
-
Replace instances of InputTracking.GetLocalRotation with the rotation of the MainCamera.
OSVR-Unity VR Samples v0.6.16.3
Unity-VR-Samples
This project demonstrates OSVR integration with the Unity VR Samples project available on the Unity Asset Store as of the Unity 5.3 release.
To convert the scenes to be OSVR compatible, the following steps were taken:
-
Uncheck "Virtual Reality Supported" in Player Settings -- Unity only supports Oculus with this feature at this time.
-
Add a ClientKit and DisplayController to the scene.
-
Add a VRViewer component to MainCamera.
-
Replace instances of InputTracking.GetLocalRotation with the rotation of the MainCamera.
OSVR-Unity VR Samples v0.6.16
Unity-VR-Samples
This project demonstrates OSVR integration with the Unity VR Samples project available on the Unity Asset Store as of the Unity 5.3 release.
To convert the scenes to be OSVR compatible, the following steps were taken:
-
Uncheck "Virtual Reality Supported" in Player Settings -- Unity only supports Oculus with this feature at this time.
-
Add a ClientKit and DisplayController to the scene.
-
Add a VRViewer component to MainCamera.
-
Replace instances of InputTracking.GetLocalRotation with the rotation of the MainCamera.
OSVR-Unity VR Samples v0.6.10
Unity-VR-Samples
This project demonstrates OSVR integration with the Unity VR Samples project available on the Unity Asset Store as of the Unity 5.3 release.
To convert the scenes to be OSVR compatible, the following steps were taken:
-
Uncheck "Virtual Reality Supported" in Player Settings -- Unity only supports Oculus with this feature at this time.
-
Add a ClientKit and DisplayController to the scene.
-
Add a VRViewer component to MainCamera.
-
Replace instances of InputTracking.GetLocalRotation with the rotation of the MainCamera.
OSVR-Unity VR Samples v0.6.9
Unity-VR-Samples
This project demonstrates OSVR integration with the Unity VR Samples project available on the Unity Asset Store as of the Unity 5.3 release.
To convert the scenes to be OSVR compatible, the following steps were taken:
-
Uncheck "Virtual Reality Supported" in Player Settings -- Unity only supports Oculus with this feature at this time.
-
Add a ClientKit and DisplayController to the scene.
-
Add a VRViewer component to MainCamera.
-
Replace instances of InputTracking.GetLocalRotation with the rotation of the MainCamera.
OSVR-Unity VR Samples v0.6.8.2
Unity-VR-Samples
This project demonstrates OSVR integration with the Unity VR Samples project available on the Unity Asset Store as of the Unity 5.3 release.
To convert the scenes to be OSVR compatible, the following steps were taken:
-
Uncheck "Virtual Reality Supported" in Player Settings -- Unity only supports Oculus with this feature at this time.
-
Add a ClientKit and DisplayController to the scene.
-
Add a VRViewer component to MainCamera.
-
Replace instances of InputTracking.GetLocalRotation with the rotation of the MainCamera.
OSVR-Unity VR Samples v0.6.6
Unity-VR-Samples
This project demonstrates OSVR integration with the Unity VR Samples project available on the Unity Asset Store as of the Unity 5.3 release.
To convert the scenes to be OSVR compatible, the following steps were taken:
-
Uncheck "Virtual Reality Supported" in Player Settings -- Unity only supports Oculus with this feature at this time.
-
Add a ClientKit and DisplayController to the scene.
-
Add a VRViewer component to MainCamera.
-
Replace instances of InputTracking.GetLocalRotation with the rotation of the MainCamera.
OSVR-Unity VR Samples v0.6.4.23
Unity-VR-Samples
This project demonstrates OSVR integration with the Unity VR Samples project available on the Unity Asset Store as of the Unity 5.3 release.
OSVR-Unity-v0.6.4-23-ge0de7c4 (build number 302) with OSVR-Core v0.6-807-gc9403f7 and RenderManager v0.6.38.
To convert the scenes to be OSVR compatible, the following steps were taken:
-
Uncheck "Virtual Reality Supported" in Player Settings -- Unity only supports Oculus with this feature at this time.
-
Add a ClientKit and DisplayController to the scene.
-
Add a VRViewer component to MainCamera.
-
Replace instances of InputTracking.GetLocalRotation with the rotation of the MainCamera.
OSVR-Unity VR Samples v0.6.4
Unity-VR-Samples
This project demonstrates OSVR integration with the Unity VR Samples project available on the Unity Asset Store as of the Unity 5.3 release.
Using OSVR-Unity-v0.4.1 (build number 295) with OSVR-Core v0.6.772 and RenderManager v0.6.36
To convert the scenes to be OSVR compatible, the following steps were taken:
-
Uncheck "Virtual Reality Supported" in Player Settings -- Unity only supports Oculus with this feature at this time.
-
Add a ClientKit and DisplayController to the scene.
-
Add a VRViewer component to MainCamera.
-
Replace instances of InputTracking.GetLocalRotation with the rotation of the MainCamera.
OSVR-Unity VR Samples v0.6.3.11
Unity-VR-Samples
This project demonstrates OSVR integration with the Unity VR Samples project available on the Unity Asset Store as of the Unity 5.3 release.
Using OSVR-Unity-v0.6.3.10-gec2d6ed (build number 276) with OSVR-Core v0.6-740 and RenderManager v0.6.34
To convert the scenes to be OSVR compatible, the following steps were taken:
-
Uncheck "Virtual Reality Supported" in Player Settings -- Unity only supports Oculus with this feature at this time.
-
Add a ClientKit and DisplayController to the scene.
-
Add a VRViewer component to MainCamera.
-
Replace instances of InputTracking.GetLocalRotation with the rotation of the MainCamera.