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Releases: OSVR/Unity-VR-Samples

OSVR-Unity VR Samples v0.6.16.4

15 Mar 04:19
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Unity-VR-Samples

This project demonstrates OSVR integration with the Unity VR Samples project available on the Unity Asset Store as of the Unity 5.3 release.

To convert the scenes to be OSVR compatible, the following steps were taken:

  1. Uncheck "Virtual Reality Supported" in Player Settings -- Unity only supports Oculus with this feature at this time.

  2. Add a ClientKit and DisplayController to the scene.

  3. Add a VRViewer component to MainCamera.

  4. Replace instances of InputTracking.GetLocalRotation with the rotation of the MainCamera.

OSVR-Unity VR Samples v0.6.16.3

24 Jan 21:59
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Unity-VR-Samples

This project demonstrates OSVR integration with the Unity VR Samples project available on the Unity Asset Store as of the Unity 5.3 release.

To convert the scenes to be OSVR compatible, the following steps were taken:

  1. Uncheck "Virtual Reality Supported" in Player Settings -- Unity only supports Oculus with this feature at this time.

  2. Add a ClientKit and DisplayController to the scene.

  3. Add a VRViewer component to MainCamera.

  4. Replace instances of InputTracking.GetLocalRotation with the rotation of the MainCamera.

OSVR-Unity VR Samples v0.6.16

17 Nov 19:09
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Unity-VR-Samples

This project demonstrates OSVR integration with the Unity VR Samples project available on the Unity Asset Store as of the Unity 5.3 release.

To convert the scenes to be OSVR compatible, the following steps were taken:

  1. Uncheck "Virtual Reality Supported" in Player Settings -- Unity only supports Oculus with this feature at this time.

  2. Add a ClientKit and DisplayController to the scene.

  3. Add a VRViewer component to MainCamera.

  4. Replace instances of InputTracking.GetLocalRotation with the rotation of the MainCamera.

OSVR-Unity VR Samples v0.6.10

22 Jun 17:40
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Unity-VR-Samples

This project demonstrates OSVR integration with the Unity VR Samples project available on the Unity Asset Store as of the Unity 5.3 release.

To convert the scenes to be OSVR compatible, the following steps were taken:

  1. Uncheck "Virtual Reality Supported" in Player Settings -- Unity only supports Oculus with this feature at this time.

  2. Add a ClientKit and DisplayController to the scene.

  3. Add a VRViewer component to MainCamera.

  4. Replace instances of InputTracking.GetLocalRotation with the rotation of the MainCamera.

OSVR-Unity VR Samples v0.6.9

23 May 17:55
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Unity-VR-Samples

This project demonstrates OSVR integration with the Unity VR Samples project available on the Unity Asset Store as of the Unity 5.3 release.

To convert the scenes to be OSVR compatible, the following steps were taken:

  1. Uncheck "Virtual Reality Supported" in Player Settings -- Unity only supports Oculus with this feature at this time.

  2. Add a ClientKit and DisplayController to the scene.

  3. Add a VRViewer component to MainCamera.

  4. Replace instances of InputTracking.GetLocalRotation with the rotation of the MainCamera.

OSVR-Unity VR Samples v0.6.8.2

22 Apr 15:55
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Unity-VR-Samples

This project demonstrates OSVR integration with the Unity VR Samples project available on the Unity Asset Store as of the Unity 5.3 release.

To convert the scenes to be OSVR compatible, the following steps were taken:

  1. Uncheck "Virtual Reality Supported" in Player Settings -- Unity only supports Oculus with this feature at this time.

  2. Add a ClientKit and DisplayController to the scene.

  3. Add a VRViewer component to MainCamera.

  4. Replace instances of InputTracking.GetLocalRotation with the rotation of the MainCamera.

OSVR-Unity VR Samples v0.6.6

25 Mar 01:59
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Unity-VR-Samples

This project demonstrates OSVR integration with the Unity VR Samples project available on the Unity Asset Store as of the Unity 5.3 release.

To convert the scenes to be OSVR compatible, the following steps were taken:

  1. Uncheck "Virtual Reality Supported" in Player Settings -- Unity only supports Oculus with this feature at this time.

  2. Add a ClientKit and DisplayController to the scene.

  3. Add a VRViewer component to MainCamera.

  4. Replace instances of InputTracking.GetLocalRotation with the rotation of the MainCamera.

OSVR-Unity VR Samples v0.6.4.23

11 Feb 18:41
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Unity-VR-Samples

This project demonstrates OSVR integration with the Unity VR Samples project available on the Unity Asset Store as of the Unity 5.3 release.

OSVR-Unity-v0.6.4-23-ge0de7c4 (build number 302) with OSVR-Core v0.6-807-gc9403f7 and RenderManager v0.6.38.

To convert the scenes to be OSVR compatible, the following steps were taken:

  1. Uncheck "Virtual Reality Supported" in Player Settings -- Unity only supports Oculus with this feature at this time.

  2. Add a ClientKit and DisplayController to the scene.

  3. Add a VRViewer component to MainCamera.

  4. Replace instances of InputTracking.GetLocalRotation with the rotation of the MainCamera.

OSVR-Unity VR Samples v0.6.4

29 Jan 01:44
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Unity-VR-Samples

This project demonstrates OSVR integration with the Unity VR Samples project available on the Unity Asset Store as of the Unity 5.3 release.

Using OSVR-Unity-v0.4.1 (build number 295) with OSVR-Core v0.6.772 and RenderManager v0.6.36

To convert the scenes to be OSVR compatible, the following steps were taken:

  1. Uncheck "Virtual Reality Supported" in Player Settings -- Unity only supports Oculus with this feature at this time.

  2. Add a ClientKit and DisplayController to the scene.

  3. Add a VRViewer component to MainCamera.

  4. Replace instances of InputTracking.GetLocalRotation with the rotation of the MainCamera.

OSVR-Unity VR Samples v0.6.3.11

08 Jan 20:40
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Unity-VR-Samples

This project demonstrates OSVR integration with the Unity VR Samples project available on the Unity Asset Store as of the Unity 5.3 release.

Using OSVR-Unity-v0.6.3.10-gec2d6ed (build number 276) with OSVR-Core v0.6-740 and RenderManager v0.6.34

To convert the scenes to be OSVR compatible, the following steps were taken:

  1. Uncheck "Virtual Reality Supported" in Player Settings -- Unity only supports Oculus with this feature at this time.

  2. Add a ClientKit and DisplayController to the scene.

  3. Add a VRViewer component to MainCamera.

  4. Replace instances of InputTracking.GetLocalRotation with the rotation of the MainCamera.