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Update Godot Oculus Quest Toolkit and merge local changes in #32

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@makomk makomk commented Mar 25, 2023

Hi. I tried updating this to the latest version of the Godot Oculus Quest Toolkit including adding back the local changes that aren't upstream. Unfortunately I don't actually have an Oculus Quest to test on; this was mostly to get OpenXR support which seems to more or less work (on Godot 3.4.x only). Not sure how useful this is to other people but wanted to offer it anyway.

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