Releases: Neceros/SRTS-Expanded
Update notes
UPDATE v1.4
ALL SHIPS:
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Updated the slag amount that drops when a ship is destroyed. Most got lowered substantially. Seriously... 28? That's too many.
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Added more information to the description indicating ship builds
Wide means this ship is better suited for carpet bombing
Precise ships are specialized for precision bombs -
Changed ship layer so items are once again seen above the ship. Now you can properly see what drops beneath the ship.
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Bombing capacities have changed slightly to better fit specializations
Skip: 4/4
Albatross: 6/20
Phoenix: 20/10
GENESIS:
New graphic
Now much much easier to build. Still hard as heck to find the pieces
Fuel system changed, and is mystically fuel efficient
Requires more silver to craft
Speed greatly increased
1.1 Stable release
Stable for use in rimworld 1.1.2609
1.3.3: SOS2 Compatibility (RW1.0)
Now compatible with Save Our Ship 2. Some ships park in a shuttlebay, and others park in synchronous orbit with your space station.
This means we no longer need to minify the ships. WARNING: Unminify any ships in storage before the next update or you may lose them.
1.3.0: Precision Strike Update
-Bombing runs have changed: Carpet Bombing follows a direction you indicate, while precise bombing sends a few bombs directly onto a spot. Check description for a detailed guide.
-World map icons for SRTShips are now dynamic, and point in the right direction for flight
-Added a lot more to the mod settings
-Added CE compatibility, you heathens
-Board pawns directly onto an SRTS even while it's being loaded, by right clicking on the ship
-Fixed SRTS World objects on a bombing run not saving correctly
-Added support for mods that use CompExplosive for bomb runs
-Mod option to remove the slinky type movement for carpet bombing
-Fixed cargo capacity not changing on world map if default settings were changed
1.2.0: Probably stable
Version 1.2.0
BIG UPDATE
Added bombing
Added passenger and pilot requirements
Fixed home zone issue when loading cargo
Few small edge case bugs
How does bombing work? What kind of shells can I use?
First, you must enter the tile to bomb and scout out the location before-hand. Fill a military capable shuttle with at least 1 shell up to the ship's maximum. For now, you can only launch hi-explosive shells and anti-grain warheads from your ships. Any left over shells will be unloaded from the assault vessel after the bombing run is completed.
Please note, this update included quite a lot of balance changes. Some ships were reduced in speed, efficiency, and capabilities. Some were increased (near the high end). Please report any bugs in the Discord linked in the description.
Stable 1.1.91
Stable. No errors.