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Converting auras, cloaking and stasis into mob modifiers, something l…
…ike the HUD effect markers on Polaris. HUD datum no longer keeps a hard mob reference. Removing debugging modifier. Renaming obj/var for mob modifiers HUD holder Narrows the mob modifier icons.
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Original file line number | Diff line number | Diff line change |
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@@ -1,5 +1,5 @@ | ||
#define PENDING_STATUS(MOB, COND) (LAZYACCESS(MOB.pending_status_counters, COND) || LAZYACCESS(MOB.status_counters, COND)) | ||
#define GET_STATUS(MOB, COND) (LAZYACCESS(MOB.status_counters, COND)) | ||
#define HAS_STATUS(MOB, COND) (GET_STATUS(MOB, COND) > 0) | ||
#define ADJ_STATUS(MOB, COND, AMT) (MOB.set_status(COND, PENDING_STATUS(MOB, COND) + AMT)) | ||
#define SET_STATUS_MAX(MOB, COND, AMT) (MOB.set_status(COND, max(PENDING_STATUS(MOB, COND), AMT))) | ||
#define ADJ_STATUS(MOB, COND, AMT) (MOB.set_status_condition(COND, PENDING_STATUS(MOB, COND) + AMT)) | ||
#define SET_STATUS_MAX(MOB, COND, AMT) (MOB.set_status_condition(COND, max(PENDING_STATUS(MOB, COND), AMT))) |
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Original file line number | Diff line number | Diff line change |
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@@ -1,16 +1,3 @@ | ||
#define XENOFIND_APPLY_PREFIX BITFLAG(0) | ||
#define XENOFIND_APPLY_DECOR BITFLAG(1) | ||
#define XENOFIND_REPLACE_ICON BITFLAG(2) | ||
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#define EFFECT_TOUCH 0 | ||
#define EFFECT_AURA 1 | ||
#define EFFECT_PULSE 2 | ||
#define MAX_EFFECT 2 | ||
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#define EFFECT_UNKNOWN 0 | ||
#define EFFECT_ENERGY 1 | ||
#define EFFECT_PSIONIC 2 | ||
#define EFFECT_ELECTRO 3 | ||
#define EFFECT_PARTICLE 4 | ||
#define EFFECT_ORGANIC 5 | ||
#define EFFECT_SYNTH 6 |
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