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Improvements for feature extraction: depth, camera, and scaled mesh t…
…ransform behaviour -Support R16F pixel format used by the 16 bits depth feature extractor. -Add the name of the camera viewpoint to the feature extractor's component, ensuring multi-viewpoint camera now captures from correct viewpoints. -In the DataExport, get the transform matrix without scale before converting it to quaternion to prevent UE4's check inside that function. -Only use SRGB and engine gamma for the captured texture with the RGBA8 format, not for other pixel format. Reason: when we encode exact number values into the texture, the gamma and SRGB settings will cause the read-back values to be different.
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