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feat: add
insert_if_new
(bevyengine#14397)
Often there are reasons to insert some components (e.g. Transform) separately from the rest of a bundle (e.g. PbrBundle). However `insert` overwrites existing components, making this difficult. This PR adds the method `insert_if_new` to EntityMut and Commands, which is the same as `insert` except that the old component is kept in case of conflicts. It also renames some internal enums (from `ComponentStatus::Mutated` to `Existing`), to reflect the possible change in meaning. - Did you test these changes? If so, how? Added basic unit tests; used the new behavior in my project. - Are there any parts that need more testing? There should be a test that the change time isn't set if a component is not overwritten; I wasn't sure how to write a test for that case.
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