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Genome #56
Genome #56
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…ding to CellState
Created a class for the nucleus based on our initial idea of a nucleus #37 The Nucleus that is created under the cell state is the nucleus that will get used by the cell
Genome refactor
Changes: - Filled out Mitochondria properties and functionality - Implemented Ribosomes similarly - Updated source documentation - Added energy properties to CellStructure - Added energy starvation to Cells - Added CellStructure sprite property and sprites for Nucleus, Mitochondria, and Ribosomes - Cells now spawn with a randomized torque applied - Cells mass scaling with size - Physics tweaks
Added the basic genome and gene structures used for determining a cell's structures and starting attributes. - a basic genome structure with the express function that tells each gene in a vector to run its express function. - a basic parent class that will be used by all the different genes. Related Issues: #24 --------- Co-authored-by: MylesScholz <myles.scholz@gmail.com>
A functional version of the flagella --------- Co-authored-by: hpfluke0478 <henry.pfluke@gmail.com>
Co-authored-by: hpfluke0478 <henry.pfluke@gmail.com>
Changes: - Added queue_free() to Cell for its CellStructures - Enforced standard namespace usage
Changes: - Updated godot-cpp submodule to godot-4.2.1-stable tag
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If I'm understanding how efficiency/strength/conversionRate work together, it looks like the different organelles can't do things for free and have tradeoffs for the values except for conversionRate, which could potentially explode allowing really high gains. This may be fine, but it's worth noting that there's potential for running away with the rate here. Generally looks good though, and was able to successfully test on my end.
Very basic UI trial added label, shifted stat_counter to bottom left fixed accidental viewport shifting added label Add PR build action -Added action to build the module to verify that all PC builds compile correctly -Fixed header capitalization so that builds would succeed on linux Start button changes display and cells Adjusted stats window styling. Nonfunctional as of now. Added time stat and reset and menu button functionality Added functionality for stats panel. User can now close and move the statspanel around the page. Pause and quit functionality and rename ui elements Added hotkey functionality for statspanel. Obeys menu functionality adjusted click functionality, linked cell signal and applied cell stats. Added in-sim menu functionality Renamed exit to main menu to match functonality Genome (#56) Changes: - CellState refactor - Added energy currency - Moved some fields from Nucleus, Mitochondria, and Flagella into CellState - CellStructures - Nucleus: no activation functionality - Mitochondria: nutrient to energy conversion - Ribosomes (new): energy to nutrient conversion - Flagella: randomized movement - Sprites for each CellStructure dynamically displayed - Genome framework - Genome class: container for Genes with utility functions for reproduction and mutation - Gene class: abstract parent class for future gene implementations - Updated godot-cpp submodule to godot-4.2.1-stable --------- Co-authored-by: hpfluke0478 <38867454+hpfluke0478@users.noreply.github.com> Co-authored-by: hpfluke0478 <henry.pfluke@gmail.com> Co-authored-by: EthanD1998 <47570959+EthanD1998@users.noreply.github.com> Fixed how cells display Create test system using doctest (#49) -Created testing infrastructure w/ doctest to build/run tests -Added test workflow to run on PRs -Created new helper macro to not run functions in editor -Wrote a few simple tests for the CellSpawner class -Created testing documentation Transfered cell.gd functionality to C++, still broken in terms of displaying stats Restructured nodes, fixed pause and exit Added Stats Panel Fucntionality in C++ Imrpoved refresh repaired age display for expected value. added stats, cleaned up functionality and UI Action fixes (#69) Fixes permission issues with the linter and linted our files. fixed build issue fixed minor functionality Reworked styles, UI improvements. Camera Updates, General UI functionality UI functionality overhaul Squash fixes Restored files to stats-panel-backup
Very basic UI trial added label, shifted stat_counter to bottom left fixed accidental viewport shifting added label Add PR build action -Added action to build the module to verify that all PC builds compile correctly -Fixed header capitalization so that builds would succeed on linux Start button changes display and cells Adjusted stats window styling. Nonfunctional as of now. Added time stat and reset and menu button functionality Added functionality for stats panel. User can now close and move the statspanel around the page. Pause and quit functionality and rename ui elements Added hotkey functionality for statspanel. Obeys menu functionality adjusted click functionality, linked cell signal and applied cell stats. Added in-sim menu functionality Renamed exit to main menu to match functonality Genome (#56) Changes: - CellState refactor - Added energy currency - Moved some fields from Nucleus, Mitochondria, and Flagella into CellState - CellStructures - Nucleus: no activation functionality - Mitochondria: nutrient to energy conversion - Ribosomes (new): energy to nutrient conversion - Flagella: randomized movement - Sprites for each CellStructure dynamically displayed - Genome framework - Genome class: container for Genes with utility functions for reproduction and mutation - Gene class: abstract parent class for future gene implementations - Updated godot-cpp submodule to godot-4.2.1-stable --------- Co-authored-by: hpfluke0478 <38867454+hpfluke0478@users.noreply.github.com> Co-authored-by: hpfluke0478 <henry.pfluke@gmail.com> Co-authored-by: EthanD1998 <47570959+EthanD1998@users.noreply.github.com> Fixed how cells display Create test system using doctest (#49) -Created testing infrastructure w/ doctest to build/run tests -Added test workflow to run on PRs -Created new helper macro to not run functions in editor -Wrote a few simple tests for the CellSpawner class -Created testing documentation Transfered cell.gd functionality to C++, still broken in terms of displaying stats Restructured nodes, fixed pause and exit Added Stats Panel Fucntionality in C++ Imrpoved refresh repaired age display for expected value. added stats, cleaned up functionality and UI Action fixes (#69) Fixes permission issues with the linter and linted our files. fixed build issue fixed minor functionality Reworked styles, UI improvements. Camera Updates, General UI functionality UI functionality overhaul Squash fixes Restored files to stats-panel-backup
Changes: