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Add PR build action
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-Added action to build the module to verify that all PC builds compile correctly
-Fixed header capitalization so that builds would succeed on linux
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Alex-x90 authored Feb 6, 2024
1 parent ad862de commit af6234c
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Showing 6 changed files with 140 additions and 9 deletions.
131 changes: 131 additions & 0 deletions .github/workflows/build.yml
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name: Build

on:
pull_request:
types: [opened, edited, reopened, synchronize]

env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master

concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}
cancel-in-progress: true

jobs:
build:
name: ${{ matrix.name }}
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
include:
- name: 🐧 Linux (GCC)
os: ubuntu-20.04
platform: linux
cache-name: linux-x86_64

- name: 🐧 Linux (GCC, Double Precision)
os: ubuntu-20.04
platform: linux
flags: precision=double
cache-name: linux-x86_64-f64

- name: 🏁 Windows (x86_64, MSVC)
os: windows-2019
platform: windows
cache-name: windows-x86_64-msvc

- name: 🏁 Windows (x86_64, MinGW)
os: windows-2019
platform: windows
flags: use_mingw=yes
cache-name: windows-x86_64-mingw

- name: 🍎 macOS (universal)
os: macos-11
platform: macos
flags: arch=universal
cache-name: macos-universal

# - name: 🤖 Android (arm64)
# os: ubuntu-20.04
# platform: android
# flags: arch=arm64
# cache-name: android-arm64

# - name: 🍏 iOS (arm64)
# os: macos-11
# platform: ios
# flags: arch=arm64
# cache-name: ios-arm64

# - name: 🌐 Web (wasm32)
# os: ubuntu-20.04
# platform: web
# cache-name: web-wasm32

env:
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
EM_VERSION: 3.1.39
EM_CACHE_FOLDER: "emsdk-cache"

steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive

- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true

- name: Set up Python (for SCons)
uses: actions/setup-python@v5
with:
python-version: '3.x'

- name: Android dependencies
if: ${{ matrix.platform == 'android' }}
uses: nttld/setup-ndk@v1
with:
ndk-version: r23c
link-to-sdk: true

- name: Web dependencies
if: ${{ matrix.platform == 'web' }}
uses: mymindstorm/setup-emsdk@v13
with:
version: ${{env.EM_VERSION}}
actions-cache-folder: ${{env.EM_CACHE_FOLDER}}

- name: Setup MinGW for Windows/MinGW build
if: ${{ matrix.platform == 'windows' && matrix.flags == 'use_mingw=yes' }}
uses: egor-tensin/setup-mingw@v2
with:
version: 12.2.0

- name: Install scons
run: |
python -m pip install scons==4.0.0
- name: Generate godot-cpp sources only
run: |
cd godot-cpp
scons platform=${{ matrix.platform }} build_library=no ${{ matrix.flags }}
scons -c
- name: Build godot-cpp (debug)
run: |
cd godot-cpp
scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }}
- name: Build without rebuilding godot-cpp (debug)
run: |
scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }} build_library=no
- name: Build with godot-cpp (release)
run: |
scons platform=${{ matrix.platform }} target=template_release ${{ matrix.flags }}
4 changes: 2 additions & 2 deletions src/cell.hpp
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#include "cell_state.hpp"
#include "mitochondria.hpp"

#include <godot_cpp/classes/Engine.hpp>
#include <godot_cpp/classes/engine.hpp>
#include <godot_cpp/classes/random_number_generator.hpp>
#include <godot_cpp/classes/rigid_body2D.hpp>
#include <godot_cpp/classes/rigid_body2d.hpp>

namespace godot {

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4 changes: 2 additions & 2 deletions src/cell_spawner.hpp
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#pragma once

#include <godot_cpp/classes/Engine.hpp>
#include <godot_cpp/classes/Viewport.hpp>
#include <godot_cpp/classes/engine.hpp>
#include <godot_cpp/classes/viewport.hpp>
#include <godot_cpp/classes/node.hpp>
#include <godot_cpp/classes/packed_scene.hpp>
#include <godot_cpp/classes/random_number_generator.hpp>
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4 changes: 2 additions & 2 deletions src/fps_counter.hpp
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@@ -1,7 +1,7 @@
#pragma once

#include <godot_cpp/classes/Engine.hpp>
#include <godot_cpp/classes/Label.hpp>
#include <godot_cpp/classes/engine.hpp>
#include <godot_cpp/classes/label.hpp>

namespace godot {

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2 changes: 1 addition & 1 deletion src/start_button.hpp
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@@ -1,7 +1,7 @@
#pragma once

#include "cell_spawner.hpp"
#include <godot_cpp/classes/Engine.hpp>
#include <godot_cpp/classes/engine.hpp>
#include <godot_cpp/classes/button.hpp>

namespace godot {
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4 changes: 2 additions & 2 deletions src/stats_counter.hpp
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@@ -1,7 +1,7 @@
#pragma once

#include <godot_cpp/classes/Engine.hpp>
#include <godot_cpp/classes/Label.hpp>
#include <godot_cpp/classes/engine.hpp>
#include <godot_cpp/classes/label.hpp>

namespace godot {

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