Create test system using doctest #16
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name: Unit Tests | |
on: | |
pull_request: | |
types: [opened, edited, reopened, synchronize] | |
env: | |
LANG: "en_US.UTF-8" | |
jobs: | |
ci: | |
name: Run Unit Tests | |
runs-on: ubuntu-20.04 | |
steps: | |
- name: Check out Git repository | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Configure dependencies | |
run: | | |
sudo apt-get update | |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ | |
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm | |
- name: Setup Godot | |
uses: lihop/setup-godot@v2 | |
with: | |
version: 4.2.1-stable | |
- name: Set up Python (for SCons) | |
uses: actions/setup-python@v5 | |
with: | |
python-version: '3.x' | |
- name: Install scons | |
run: | | |
python -m pip install scons | |
- name: Build module | |
run: | | |
cd godot-cpp | |
scons platform=linux target=template_debug | |
cd .. | |
scons platform=linux target=template_debug disable_exceptions=no build_library=no tests=1 | |
- name: Run tests | |
run: | | |
# launch the editor once so resources import, and use timeout to kill it after it's done | |
set +e | |
timeout 45 godot --no-window --disable-vsync -e | |
set -e | |
godot --no-window --disable-vsync -T |