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This issue is getting fixed in v0.2.0 by removing the next to last control point (oxygen atom) of the two splines that form the surface and normals of a strand.
I also made it so that the angle between the arrow body and head is always 90 degrees -- it could look kinda funky when the spline quality was low.
This:
turned into this: (no wonky tips)
which in turn turned into this: (perpendicular edges)
As a result, the colors are also much more consistent.
Computing tangents/normals/binormals of the arrow surface is currently a little bit of a shitshow, which leads to issues like the one below.
I suspect it has to do with the spline (created from oxygen atoms) extending beyond the endpoint.
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