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Captain's Beret is brought up to the modern captain's palette colors,…
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… captain's clothes get a protection lookover. (#667)

* Beret is brought to its new colors, buffs cap vest and cap wintercoat

* not modular, downstream what am i smoking
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CRITAWAKETS authored Feb 21, 2025
1 parent 900ccc2 commit 4e197ae
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Showing 3 changed files with 19 additions and 20 deletions.
2 changes: 1 addition & 1 deletion code/modules/clothing/head/jobs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -130,7 +130,7 @@
icon_state = "beret_badge"
greyscale_config = /datum/greyscale_config/beret_badge
greyscale_config_worn = /datum/greyscale_config/beret_badge/worn
greyscale_colors = "#0070B7#FFCE5B"
greyscale_colors = "#41579A#F0CC8F"

//Head of Personnel
/obj/item/clothing/head/hats/hopcap
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25 changes: 11 additions & 14 deletions code/modules/clothing/suits/jobs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -59,20 +59,17 @@
icon_state = "capjacket"
inhand_icon_state = "bio_suit"
body_parts_covered = CHEST|GROIN|ARMS
allowed = list(
/obj/item/assembly/flash/handheld,
/obj/item/clothing/mask/cigarette,
/obj/item/disk,
/obj/item/lighter,
/obj/item/melee,
/obj/item/reagent_containers/cup/glass/flask,
/obj/item/stamp,
/obj/item/storage/box/matches,
/obj/item/storage/fancy/cigarettes,
/obj/item/storage/lockbox/medal,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/plasmaman,
)
armor_type = /datum/armor/vest_capcarapace
resistance_flags = FIRE_PROOF
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
strip_delay = 60
equip_delay_other = 40
max_integrity = 250

/obj/item/clothing/suit/jacket/capjacket/Initialize(mapload)
. = ..()
allowed += GLOB.security_vest_allowed

//Chef
/obj/item/clothing/suit/toggle/chef
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12 changes: 7 additions & 5 deletions code/modules/clothing/suits/wintercoats.dm
Original file line number Diff line number Diff line change
Expand Up @@ -171,13 +171,15 @@
armor_type = /datum/armor/wintercoat_captain
hoodtype = /obj/item/clothing/head/hooded/winterhood/captain

/datum/armor/wintercoat_captain
melee = 25
/datum/armor/wintercoat_captain //downstream edit to make it closer to the carapace values, but less because of the bonus of being a winter coat
melee = 40
bullet = 30
laser = 30
laser = 40
energy = 40
bomb = 25
acid = 50
bomb = 20
fire = 100
acid = 90
wound = 10

/obj/item/clothing/suit/hooded/wintercoat/captain/Initialize(mapload)
. = ..()
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